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Merge pull request #19548 from peppy/more-beat-sync-dependence
Improve `IBeatSyncProvider` interface and reduce beatmap track dependence
This commit is contained in:
commit
8489963abc
18
osu.Game/Beatmaps/BeatSyncProviderExtensions.cs
Normal file
18
osu.Game/Beatmaps/BeatSyncProviderExtensions.cs
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@ -0,0 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Beatmaps
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{
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public static class BeatSyncProviderExtensions
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{
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/// <summary>
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/// Check whether beat sync is currently available.
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/// </summary>
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public static bool CheckBeatSyncAvailable(this IBeatSyncProvider provider) => provider.Clock != null;
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/// <summary>
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/// Whether the beat sync provider is currently in a kiai section. Should make everything more epic.
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/// </summary>
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public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.Clock != null && provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true;
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}
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}
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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@ -14,12 +14,16 @@ namespace osu.Game.Beatmaps
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/// Primarily intended for use with <see cref="BeatSyncedContainer"/>.
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/// Primarily intended for use with <see cref="BeatSyncedContainer"/>.
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/// </summary>
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/// </summary>
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[Cached]
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[Cached]
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public interface IBeatSyncProvider
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public interface IBeatSyncProvider : IHasAmplitudes
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{
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{
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/// <summary>
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/// Access any available control points from a beatmap providing beat sync. If <c>null</c>, no current provider is available.
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/// </summary>
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ControlPointInfo? ControlPoints { get; }
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ControlPointInfo? ControlPoints { get; }
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/// <summary>
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/// Access a clock currently responsible for providing beat sync. If <c>null</c>, no current provider is available.
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/// </summary>
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IClock? Clock { get; }
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IClock? Clock { get; }
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ChannelAmplitudes? Amplitudes { get; }
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}
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -10,13 +8,12 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Play;
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namespace osu.Game.Graphics.Containers
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namespace osu.Game.Graphics.Containers
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{
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{
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/// <summary>
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/// <summary>
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/// A container which fires a callback when a new beat is reached.
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/// A container which fires a callback when a new beat is reached.
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/// Consumes a parent <see cref="GameplayClock"/> or <see cref="Beatmap"/> (whichever is first available).
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/// Consumes a parent <see cref="IBeatSyncProvider"/>.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// This container does not set its own clock to the source used for beat matching.
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/// This container does not set its own clock to the source used for beat matching.
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@ -28,8 +25,10 @@ namespace osu.Game.Graphics.Containers
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public class BeatSyncedContainer : Container
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public class BeatSyncedContainer : Container
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{
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{
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private int lastBeat;
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private int lastBeat;
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protected TimingControlPoint LastTimingPoint { get; private set; }
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protected EffectControlPoint LastEffectPoint { get; private set; }
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private TimingControlPoint? lastTimingPoint { get; set; }
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protected bool IsKiaiTime { get; private set; }
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/// <summary>
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/// <summary>
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/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes)"/>.
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/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes)"/>.
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@ -71,12 +70,12 @@ namespace osu.Game.Graphics.Containers
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public double MinimumBeatLength { get; set; }
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public double MinimumBeatLength { get; set; }
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/// <summary>
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/// <summary>
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/// Whether this container is currently tracking a beatmap's timing data.
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/// Whether this container is currently tracking a beat sync provider.
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/// </summary>
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/// </summary>
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protected bool IsBeatSyncedWithTrack { get; private set; }
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protected bool IsBeatSyncedWithTrack { get; private set; }
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[Resolved]
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[Resolved]
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protected IBeatSyncProvider BeatSyncSource { get; private set; }
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protected IBeatSyncProvider BeatSyncSource { get; private set; } = null!;
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protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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{
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@ -87,19 +86,18 @@ namespace osu.Game.Graphics.Containers
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TimingControlPoint timingPoint;
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TimingControlPoint timingPoint;
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EffectControlPoint effectPoint;
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EffectControlPoint effectPoint;
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IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true && BeatSyncSource.ControlPoints != null;
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IsBeatSyncedWithTrack = BeatSyncSource.CheckBeatSyncAvailable() && BeatSyncSource.Clock?.IsRunning == true;
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double currentTrackTime;
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double currentTrackTime;
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if (IsBeatSyncedWithTrack)
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if (IsBeatSyncedWithTrack)
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{
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{
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Debug.Assert(BeatSyncSource.ControlPoints != null);
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Debug.Assert(BeatSyncSource.Clock != null);
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Debug.Assert(BeatSyncSource.Clock != null);
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currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds;
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currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds;
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timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(currentTrackTime);
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timingPoint = BeatSyncSource.ControlPoints?.TimingPointAt(currentTrackTime) ?? TimingControlPoint.DEFAULT;
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effectPoint = BeatSyncSource.ControlPoints.EffectPointAt(currentTrackTime);
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effectPoint = BeatSyncSource.ControlPoints?.EffectPointAt(currentTrackTime) ?? EffectControlPoint.DEFAULT;
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}
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}
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else
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else
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{
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{
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@ -128,7 +126,7 @@ namespace osu.Game.Graphics.Containers
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TimeSinceLastBeat = beatLength - TimeUntilNextBeat;
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TimeSinceLastBeat = beatLength - TimeUntilNextBeat;
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if (ReferenceEquals(timingPoint, LastTimingPoint) && beatIndex == lastBeat)
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if (ReferenceEquals(timingPoint, lastTimingPoint) && beatIndex == lastBeat)
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return;
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return;
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// as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat.
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// as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat.
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@ -136,12 +134,13 @@ namespace osu.Game.Graphics.Containers
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if (AllowMistimedEventFiring || Math.Abs(TimeSinceLastBeat) < MISTIMED_ALLOWANCE)
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if (AllowMistimedEventFiring || Math.Abs(TimeSinceLastBeat) < MISTIMED_ALLOWANCE)
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{
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{
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using (BeginDelayedSequence(-TimeSinceLastBeat))
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using (BeginDelayedSequence(-TimeSinceLastBeat))
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OnNewBeat(beatIndex, timingPoint, effectPoint, BeatSyncSource.Amplitudes ?? ChannelAmplitudes.Empty);
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OnNewBeat(beatIndex, timingPoint, effectPoint, BeatSyncSource.CurrentAmplitudes);
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}
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}
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lastBeat = beatIndex;
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lastBeat = beatIndex;
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LastTimingPoint = timingPoint;
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lastTimingPoint = timingPoint;
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LastEffectPoint = effectPoint;
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IsKiaiTime = effectPoint.KiaiMode;
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}
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}
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}
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}
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}
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}
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@ -588,6 +588,6 @@ namespace osu.Game
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ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
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ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
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IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
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IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null;
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ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
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}
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}
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}
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}
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@ -10,6 +10,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -949,7 +950,7 @@ namespace osu.Game.Screens.Edit
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ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo;
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ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo;
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IClock IBeatSyncProvider.Clock => clock;
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IClock IBeatSyncProvider.Clock => clock;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null;
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ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
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private class BeatmapEditorToast : Toast
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private class BeatmapEditorToast : Toast
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{
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{
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@ -1,10 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using osuTK;
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using osu.Framework.Allocation;
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using osuTK.Graphics;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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@ -12,16 +14,10 @@ using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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{
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{
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@ -30,8 +26,6 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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/// </summary>
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public class LogoVisualisation : Drawable
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public class LogoVisualisation : Drawable
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{
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{
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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/// <summary>
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/// <summary>
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/// The number of bars to jump each update iteration.
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/// The number of bars to jump each update iteration.
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/// </summary>
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/// </summary>
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@ -76,7 +70,8 @@ namespace osu.Game.Screens.Menu
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private readonly float[] frequencyAmplitudes = new float[256];
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private readonly float[] frequencyAmplitudes = new float[256];
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private IShader shader;
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private IShader shader = null!;
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private readonly Texture texture;
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private readonly Texture texture;
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public LogoVisualisation()
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public LogoVisualisation()
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@ -93,32 +88,30 @@ namespace osu.Game.Screens.Menu
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap)
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private void load(ShaderManager shaders)
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{
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{
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this.beatmap.BindTo(beatmap);
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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}
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}
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private readonly float[] temporalAmplitudes = new float[ChannelAmplitudes.AMPLITUDES_SIZE];
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private readonly float[] temporalAmplitudes = new float[ChannelAmplitudes.AMPLITUDES_SIZE];
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[Resolved]
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|
private IBeatSyncProvider beatSyncProvider { get; set; } = null!;
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private void updateAmplitudes()
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private void updateAmplitudes()
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{
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{
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var effect = beatmap.Value.BeatmapLoaded && beatmap.Value.TrackLoaded
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? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(beatmap.Value.Track.CurrentTime)
|
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: null;
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for (int i = 0; i < temporalAmplitudes.Length; i++)
|
for (int i = 0; i < temporalAmplitudes.Length; i++)
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temporalAmplitudes[i] = 0;
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temporalAmplitudes[i] = 0;
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|
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if (beatmap.Value.TrackLoaded)
|
if (beatSyncProvider.Clock != null)
|
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addAmplitudesFromSource(beatmap.Value.Track);
|
addAmplitudesFromSource(beatSyncProvider);
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|
|
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foreach (var source in amplitudeSources)
|
foreach (var source in amplitudeSources)
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addAmplitudesFromSource(source);
|
addAmplitudesFromSource(source);
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|
|
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for (int i = 0; i < bars_per_visualiser; i++)
|
for (int i = 0; i < bars_per_visualiser; i++)
|
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{
|
{
|
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float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (effect?.KiaiMode == true ? 1 : 0.5f);
|
float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (beatSyncProvider.CheckIsKiaiTime() ? 1 : 0.5f);
|
||||||
if (targetAmplitude > frequencyAmplitudes[i])
|
if (targetAmplitude > frequencyAmplitudes[i])
|
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frequencyAmplitudes[i] = targetAmplitude;
|
frequencyAmplitudes[i] = targetAmplitude;
|
||||||
}
|
}
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||||||
@ -153,7 +146,7 @@ namespace osu.Game.Screens.Menu
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|||||||
|
|
||||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
|
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
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|
|
||||||
private void addAmplitudesFromSource([NotNull] IHasAmplitudes source)
|
private void addAmplitudesFromSource(IHasAmplitudes source)
|
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{
|
{
|
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if (source == null) throw new ArgumentNullException(nameof(source));
|
if (source == null) throw new ArgumentNullException(nameof(source));
|
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|
|
||||||
@ -170,8 +163,8 @@ namespace osu.Game.Screens.Menu
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|||||||
{
|
{
|
||||||
protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
|
protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
|
||||||
|
|
||||||
private IShader shader;
|
private IShader shader = null!;
|
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private Texture texture;
|
private Texture texture = null!;
|
||||||
|
|
||||||
// Assuming the logo is a circle, we don't need a second dimension.
|
// Assuming the logo is a circle, we don't need a second dimension.
|
||||||
private float size;
|
private float size;
|
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@ -209,8 +202,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||||
colourInfo.ApplyChild(transparent_white);
|
colourInfo.ApplyChild(transparent_white);
|
||||||
|
|
||||||
if (audioData != null)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < visualiser_rounds; j++)
|
for (int j = 0; j < visualiser_rounds; j++)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < bars_per_visualiser; i++)
|
for (int i = 0; i < bars_per_visualiser; i++)
|
||||||
@ -247,7 +238,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
Vector2.Divide(inflation, barSize.Yx));
|
Vector2.Divide(inflation, barSize.Yx));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
shader.Unbind();
|
shader.Unbind();
|
||||||
}
|
}
|
||||||
|
@ -353,7 +353,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
float maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0;
|
float maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0;
|
||||||
logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
|
logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
|
||||||
|
|
||||||
triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (LastEffectPoint.KiaiMode ? 4 : 2), 0.995f, Time.Elapsed);
|
triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (IsKiaiTime ? 4 : 2), 0.995f, Time.Elapsed);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -53,21 +51,21 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private readonly WorkingBeatmap beatmap;
|
private readonly WorkingBeatmap beatmap;
|
||||||
|
|
||||||
private HardwareCorrectionOffsetClock userGlobalOffsetClock;
|
private HardwareCorrectionOffsetClock userGlobalOffsetClock = null!;
|
||||||
private HardwareCorrectionOffsetClock userBeatmapOffsetClock;
|
private HardwareCorrectionOffsetClock userBeatmapOffsetClock = null!;
|
||||||
private HardwareCorrectionOffsetClock platformOffsetClock;
|
private HardwareCorrectionOffsetClock platformOffsetClock = null!;
|
||||||
private MasterGameplayClock masterGameplayClock;
|
private MasterGameplayClock masterGameplayClock = null!;
|
||||||
private Bindable<double> userAudioOffset;
|
private Bindable<double> userAudioOffset = null!;
|
||||||
|
|
||||||
private IDisposable beatmapOffsetSubscription;
|
private IDisposable? beatmapOffsetSubscription;
|
||||||
|
|
||||||
private readonly double skipTargetTime;
|
private readonly double skipTargetTime;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private RealmAccess realm { get; set; }
|
private RealmAccess realm { get; set; } = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuConfigManager config { get; set; }
|
private OsuConfigManager config { get; set; } = null!;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new master gameplay clock container.
|
/// Create a new master gameplay clock container.
|
||||||
@ -255,7 +253,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo;
|
ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo;
|
||||||
IClock IBeatSyncProvider.Clock => GameplayClock;
|
IClock IBeatSyncProvider.Clock => GameplayClock;
|
||||||
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : null;
|
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
|
||||||
|
|
||||||
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user