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Merge branch 'master' into spin-in

This commit is contained in:
Kyle Chang 2018-09-30 11:39:08 -04:00 committed by GitHub
commit 846b06fce1
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77 changed files with 319 additions and 162 deletions

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@ -10,8 +10,8 @@ before_build:
- cmd: nuget restore -verbosity quiet
build_script:
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/BCrS8/7faccf7876.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 7faccf7876.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
- cd osu-deploy
- nuget restore -verbosity quiet

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@ -27,8 +27,8 @@ namespace osu.Desktop.Overlays
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}
}

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@ -56,6 +56,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}

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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
body.UpdateProgress(0);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
public override Quad SelectionQuad => body.PathDrawQuad;

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@ -184,6 +184,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
}
}

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@ -153,10 +153,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (Time.Current < slider.EndTime)
{
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
Tracking = canCurrentlyTrack
&& lastState != null
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& ReceivePositionalInputAt(lastState.Mouse.NativeState.Position)
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
}

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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => path.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
public void SetRange(double p0, double p1)
{

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@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : CircularContainer, IHasAccentColour
{
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
protected Box Disc;

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private bool tracking;
public bool Tracking

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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)

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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
return false;
}
public override bool HandleMouseInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
protected override void PopIn()
{

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@ -72,7 +72,8 @@ namespace osu.Game.Rulesets.Osu.UI
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
};
judgementLayer.Add(explosion);

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@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool validActionPressed;
private bool pressHandledThisFrame;
protected DrawableHit(Hit hit)
: base(hit)
{
@ -51,6 +53,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action)
{
if (pressHandledThisFrame)
return true;
if (Judged)
return false;
@ -62,6 +67,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (IsHit)
HitAction = action;
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
pressHandledThisFrame = true;
return result;
}
@ -76,6 +85,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
base.Update();
// The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame
pressHandledThisFrame = false;
Size = BaseSize * Parent.RelativeChildSize;
}

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@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
private readonly Box background;

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@ -282,17 +282,19 @@ namespace osu.Game.Database
/// Is a no-op for already deleted items.
/// </summary>
/// <param name="item">The item to delete.</param>
public void Delete(TModel item)
/// <returns>false if no operation was performed</returns>
public bool Delete(TModel item)
{
using (ContextFactory.GetForWrite())
{
// re-fetch the model on the import context.
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == item.ID);
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).FirstOrDefault(s => s.ID == item.ID);
if (foundModel.DeletePending) return;
if (foundModel == null || foundModel.DeletePending) return false;
if (ModelStore.Delete(foundModel))
Files.Dereference(foundModel.Files.Select(f => f.FileInfo).ToArray());
return true;
}
}

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@ -30,8 +30,8 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
public Color4 ColourLight = Color4.White;

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@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Containers
{
}
public override bool HandleMouseInput => true;
public override bool HandlePositionalInput => true;
private OsuGame game;

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@ -22,7 +22,7 @@ namespace osu.Game.Graphics.Containers
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
private PreviewTrackManager previewTrackManager;
@ -54,14 +54,14 @@ namespace osu.Game.Graphics.Containers
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
public virtual bool BlockScreenWideMouse => BlockPositionalInput;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
if (!base.ReceivePositionalInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;

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@ -54,7 +54,7 @@ namespace osu.Game.Graphics
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
public override bool HandleMouseInput => true;
public override bool HandlePositionalInput => true;
protected virtual string Format() => Date.Humanize();

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@ -47,10 +47,10 @@ namespace osu.Game.Graphics.UserInterface
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceivePositionalInputAt(screenSpacePos);
public override bool HandleKeyboardInput => State == Visibility.Visible;
public override bool HandleMouseInput => State == Visibility.Visible;
public override bool HandleNonPositionalInput => State == Visibility.Visible;
public override bool HandlePositionalInput => State == Visibility.Visible;
public override bool IsRemovable => true;
private Visibility state;

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@ -211,7 +211,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{

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@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
protected override void OnFocus(InputState state)
{

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@ -170,7 +170,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => IconLayer.ReceivePositionalInputAt(screenSpacePos) || TextLayer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(InputState state)
{

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@ -37,7 +37,7 @@ namespace osu.Game.IPC
return;
}
if (importer.HandledExtensions.Contains(Path.GetExtension(path)))
if (importer.HandledExtensions.Contains(Path.GetExtension(path)?.ToLowerInvariant()))
importer.Import(path);
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Net.Http;
using osu.Framework.Configuration;
using osu.Framework.IO.Network;
@ -40,7 +41,7 @@ namespace osu.Game.Online.API
using (var req = new AccessTokenRequestPassword(username, password)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})
@ -66,7 +67,7 @@ namespace osu.Game.Online.API
using (var req = new AccessTokenRequestRefresh(refresh)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})

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@ -2,34 +2,19 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetMessagesRequest : APIRequest<List<Message>>
{
private readonly List<Channel> channels;
private readonly long? since;
private readonly Channel channel;
public GetMessagesRequest(List<Channel> channels, long? sinceId)
public GetMessagesRequest(Channel channel)
{
this.channels = channels;
since = sinceId;
this.channel = channel;
}
protected override WebRequest CreateWebRequest()
{
string channelString = string.Join(",", channels.Select(x => x.Id));
var req = base.CreateWebRequest();
req.AddParameter(@"channels", channelString);
if (since.HasValue) req.AddParameter(@"since", since.Value.ToString());
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{channel.Id}/messages";
}
}

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesRequest : APIRequest<GetUpdatesResponse>
{
private readonly long since;
private readonly Channel channel;
public GetUpdatesRequest(long sinceId, [CanBeNull] Channel channel = null)
{
this.channel = channel;
since = sinceId;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
if (channel != null) req.AddParameter(@"channel", channel.Id.ToString());
req.AddParameter(@"since", since.ToString());
return req;
}
protected override string Target => @"chat/updates";
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesResponse
{
[JsonProperty]
public List<Channel> Presence;
[JsonProperty]
public List<Message> Messages;
}
}

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@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class JoinChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public JoinChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Put;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}

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@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class LeaveChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public LeaveChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Delete;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
@ -20,15 +20,13 @@ namespace osu.Game.Online.API.Requests
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.POST;
req.AddParameter(@"target_type", message.TargetType.GetDescription());
req.AddParameter(@"target_id", message.TargetId.ToString());
req.Method = HttpMethod.Post;
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
req.AddParameter(@"message", message.Content);
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{message.ChannelId}/messages";
}
}

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@ -19,11 +19,14 @@ namespace osu.Game.Online.Chat
public string Topic;
[JsonProperty(@"type")]
public string Type;
public ChannelType Type;
[JsonProperty(@"channel_id")]
public int Id;
[JsonProperty(@"last_message_id")]
public long? LastMessageId;
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
@ -51,11 +54,20 @@ namespace osu.Game.Online.Chat
NewMessagesArrived?.Invoke(new[] { message });
}
public bool MessagesLoaded { get; private set; }
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
if (messages.Length == 0) return;
Messages.AddRange(messages);
MessagesLoaded = true;
var maxMessageId = messages.Max(m => m.Id);
if (maxMessageId > LastMessageId)
LastMessageId = maxMessageId;
purgeOldMessages();

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@ -0,0 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Online.Chat
{
public enum ChannelType
{
PM,
Public
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Online.Chat
/// </summary>
public List<SpriteText> Parts;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
@ -53,7 +53,7 @@ namespace osu.Game.Online.Chat
this.parts = parts;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
}
}
}

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@ -18,11 +18,8 @@ namespace osu.Game.Online.Chat
[JsonProperty(@"sender_id")]
public int UserId;
[JsonProperty(@"target_type")]
public TargetType TargetType;
[JsonProperty(@"target_id")]
public int TargetId;
[JsonProperty(@"channel_id")]
public int ChannelId;
[JsonProperty(@"is_action")]
public bool IsAction;

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@ -154,7 +154,7 @@ namespace osu.Game
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(ScoreStore = new ScoreStore(contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
@ -243,7 +243,7 @@ namespace osu.Game
public void Import(params string[] paths)
{
var extension = Path.GetExtension(paths.First());
var extension = Path.GetExtension(paths.First())?.ToLowerInvariant();
foreach (var importer in fileImporters)
if (importer.HandledExtensions.Contains(extension)) importer.Import(paths);

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@ -51,7 +51,7 @@ namespace osu.Game.Overlays
}
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay()
{

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@ -47,7 +47,7 @@ namespace osu.Game.Overlays
public const float TAB_AREA_HEIGHT = 50;
private GetMessagesRequest fetchReq;
private GetUpdatesRequest fetchReq;
private readonly ChatTabControl channelTabs;
@ -62,7 +62,7 @@ namespace osu.Game.Overlays
private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelection;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceiveMouseInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceiveMouseInputAt(screenSpacePos);
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceivePositionalInputAt(screenSpacePos);
public ChatOverlay()
{
@ -285,7 +285,7 @@ namespace osu.Game.Overlays
chatBackground.Colour = colours.ChatBlue;
}
private long? lastMessageId;
private long lastMessageId;
private readonly List<Channel> careChannels = new List<Channel>();
@ -304,9 +304,9 @@ namespace osu.Game.Overlays
Scheduler.Add(delegate
{
//todo: decide how to handle default channels for a user now that they are saved server-side.
addChannel(channels.Find(c => c.Name == @"#lazer"));
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
channelSelection.OnRequestJoin = addChannel;
channelSelection.OnRequestLeave = removeChannel;
@ -320,7 +320,7 @@ namespace osu.Game.Overlays
};
});
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
messageRequest = Scheduler.AddDelayed(fetchUpdates, 1000, true);
};
api.Queue(req);
@ -362,7 +362,7 @@ namespace osu.Game.Overlays
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
if (currentChannel.Messages.Any())
if (currentChannel.MessagesLoaded)
loading.Hide();
currentChannelContainer.Clear(false);
@ -394,6 +394,15 @@ namespace osu.Game.Overlays
{
careChannels.Add(channel);
channelTabs.AddItem(channel);
if (channel.Type == ChannelType.Public && !channel.Joined)
{
var req = new JoinChannelRequest(channel, api.LocalUser);
req.Success += () => addChannel(channel);
req.Failure += ex => removeChannel(channel);
api.Queue(req);
return;
}
}
// let's fetch a small number of messages to bring us up-to-date with the backlog.
@ -415,47 +424,53 @@ namespace osu.Game.Overlays
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
channelTabs.RemoveItem(channel);
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
channel.Joined.Value = false;
}
private void fetchInitialMessages(Channel channel)
{
var req = new GetMessagesRequest(new List<Channel> { channel }, null);
req.Success += delegate (List<Message> messages)
var req = new GetMessagesRequest(channel);
req.Success += messages =>
{
loading.Hide();
channel.AddNewMessages(messages.ToArray());
Debug.Write("success!");
};
req.Failure += delegate
{
Debug.Write("failure!");
if (channel == currentChannel)
loading.Hide();
};
api.Queue(req);
}
private void fetchNewMessages()
private void fetchUpdates()
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
fetchReq.Success += updates =>
{
foreach (var group in messages.Where(m => m.TargetType == TargetType.Channel).GroupBy(m => m.TargetId))
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
{
if (careChannels.Find(c => c.Id == channel.Id) == null)
{
channel.Joined.Value = true;
addChannel(channel);
}
}
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
@ -517,8 +532,7 @@ namespace osu.Game.Overlays
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
TargetType = TargetType.Channel, //TODO: read this from channel
TargetId = target.Id,
ChannelId = target.Id,
IsAction = isAction,
Content = postText
};

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Dialog
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);

View File

@ -43,7 +43,7 @@ namespace osu.Game.Overlays
protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
{

View File

@ -73,8 +73,8 @@ namespace osu.Game.Overlays.Direct
iconContainer.FadeTo(Ruleset.ID == obj?.ID ? 1f : 0.5f, 100);
}
public override bool HandleKeyboardInput => !bindable.Disabled && base.HandleKeyboardInput;
public override bool HandleMouseInput => !bindable.Disabled && base.HandleMouseInput;
public override bool HandleNonPositionalInput => !bindable.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !bindable.Disabled && base.HandlePositionalInput;
public RulesetToggleButton(Bindable<RulesetInfo> bindable, RulesetInfo ruleset)
{

View File

@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods
protected readonly OsuSpriteText MultiplierLabel, UnrankedLabel;
private readonly FillFlowContainer footerContainer;
protected override bool BlockPassThroughKeyboard => false;
protected override bool BlockNonPositionalInput => false;
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;

View File

@ -25,8 +25,8 @@ namespace osu.Game.Overlays
{
private readonly Container box;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private readonly SpriteText textLine1;
private readonly SpriteText textLine2;

View File

@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Toolbar
private readonly ToolbarUserArea userArea;
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
private const double transition_time = 500;

View File

@ -103,8 +103,8 @@ namespace osu.Game.Overlays.Toolbar
return false;
}
public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays
private VolumeMeter volumeMeterMusic;
private MuteButton muteButton;
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
private readonly BindableDouble muteAdjustment = new BindableDouble();

View File

@ -11,7 +11,7 @@ namespace osu.Game.Overlays
{
protected readonly WaveContainer Waves;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
protected override Container<Drawable> Content => Waves;
protected WaveOverlayContainer()

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Edit
public readonly DrawableHitObject HitObject;
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
public override bool HandleMouseInput => ShouldBeAlive;
public override bool HandlePositionalInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false;
public HitObjectMask(DrawableHitObject hitObject)

View File

@ -65,13 +65,15 @@ namespace osu.Game.Rulesets.Judgements
this.FadeInFromZero(100, Easing.OutQuint);
var origScale = Scale;
switch (Result.Type)
{
case HitResult.None:
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.ScaleTo(origScale * 1.6f);
this.ScaleTo(origScale, 100, Easing.In);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(40, 800, Easing.InQuint);
@ -79,8 +81,8 @@ namespace osu.Game.Rulesets.Judgements
this.Delay(600).FadeOut(200);
break;
default:
this.ScaleTo(0.9f);
this.ScaleTo(1, 500, Easing.OutElastic);
this.ScaleTo(origScale * 0.9f);
this.ScaleTo(origScale, 500, Easing.OutElastic);
this.Delay(100).FadeOut(400);
break;

View File

@ -78,8 +78,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
private bool judgementOccurred;
public bool Interactive = true;
public override bool HandleKeyboardInput => Interactive;
public override bool HandleMouseInput => Interactive;
public override bool HandleNonPositionalInput => Interactive;
public override bool HandlePositionalInput => Interactive;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
@ -32,6 +33,7 @@ namespace osu.Game.Rulesets.Scoring
public User User;
[JsonIgnore]
public Replay Replay;
public BeatmapInfo Beatmap;

View File

@ -3,6 +3,7 @@
using System;
using System.IO;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
@ -13,8 +14,6 @@ namespace osu.Game.Rulesets.Scoring
{
public class ScoreStore : DatabaseBackedStore, ICanAcceptFiles
{
private readonly Storage storage;
private readonly BeatmapManager beatmaps;
private readonly RulesetStore rulesets;
@ -25,9 +24,8 @@ namespace osu.Game.Rulesets.Scoring
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ScoreIPCChannel ipc;
public ScoreStore(Storage storage, DatabaseContextFactory factory, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(factory)
public ScoreStore(DatabaseContextFactory factory, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(factory)
{
this.storage = storage;
this.beatmaps = beatmaps;
this.rulesets = rulesets;
@ -49,8 +47,14 @@ namespace osu.Game.Rulesets.Scoring
public Score ReadReplayFile(string replayFilename)
{
using (Stream s = storage.GetStream(Path.Combine(replay_folder, replayFilename)))
return new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(s);
if (File.Exists(replayFilename))
{
using (var stream = File.OpenRead(replayFilename))
return new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(stream);
}
Logger.Log($"Replay file {replayFilename} cannot be found", LoggingTarget.Information, LogLevel.Error);
return null;
}
}
}

View File

@ -231,7 +231,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
{
}
public override bool HandleKeyboardInput => IsHovered && !CurrentNumber.Disabled;
public override bool HandleNonPositionalInput => IsHovered && !CurrentNumber.Disabled;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{

View File

@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
private SampleChannel sampleClick;
private SampleChannel sampleHover;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public Button(string text, string sampleName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{
@ -229,8 +229,8 @@ namespace osu.Game.Screens.Menu
boxHoverLayer.FadeOut(800, Easing.OutExpo);
}
public override bool HandleKeyboardInput => state == ButtonState.Expanded;
public override bool HandleMouseInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
public override bool HandleNonPositionalInput => state == ButtonState.Expanded;
public override bool HandlePositionalInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
protected override void Update()
{

View File

@ -160,8 +160,8 @@ namespace osu.Game.Screens.Menu
private ButtonSystemState state = ButtonSystemState.Initial;
public override bool HandleKeyboardInput => state != ButtonSystemState.Exit;
public override bool HandleMouseInput => state != ButtonSystemState.Exit;
public override bool HandleNonPositionalInput => state != ButtonSystemState.Exit;
public override bool HandlePositionalInput => state != ButtonSystemState.Exit;
public ButtonSystemState State
{

View File

@ -64,8 +64,8 @@ namespace osu.Game.Screens.Menu
private readonly float[] frequencyAmplitudes = new float[256];
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private Shader shader;
private readonly Texture texture;

View File

@ -19,8 +19,8 @@ namespace osu.Game.Screens.Menu
{
public class MenuSideFlashes : BeatSyncedContainer
{
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();

View File

@ -68,7 +68,7 @@ namespace osu.Game.Screens.Menu
public bool BeatMatching = true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => logoContainer.ReceivePositionalInputAt(screenSpacePos);
public bool Ripple
{
@ -342,7 +342,7 @@ namespace osu.Game.Screens.Menu
}
}
public override bool HandleMouseInput => base.HandleMouseInput && Action != null && Alpha > 0.2f;
public override bool HandlePositionalInput => base.HandlePositionalInput && Action != null && Alpha > 0.2f;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{

View File

@ -28,9 +28,9 @@ namespace osu.Game.Screens.Play
private const int button_height = 70;
private const float background_alpha = 0.75f;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public Action OnRetry;
public Action OnQuit;

View File

@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play.HUD
protected override void PopOut() => this.FadeOut(fade_duration);
//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
public override bool HandleKeyboardInput => true;
public override bool HandleNonPositionalInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD
{
public class QuitButton : FillFlowContainer
{
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private readonly Button button;

View File

@ -118,8 +118,8 @@ namespace osu.Game.Screens.Play
private void updateVisibility() => this.FadeTo(Visible.Value || configVisibility.Value ? 1 : 0, duration);
public override bool HandleKeyboardInput => receptor == null;
public override bool HandleMouseInput => receptor == null;
public override bool HandleNonPositionalInput => receptor == null;
public override bool HandlePositionalInput => receptor == null;
public IFrameBasedClock AudioClock { get; set; }
@ -149,7 +149,7 @@ namespace osu.Game.Screens.Play
Target = target;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool Handle(UIEvent e)
{

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
Button = button;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private static string getStringRepresentation(MouseButton button)
{

View File

@ -37,8 +37,8 @@ namespace osu.Game.Screens.Play
private FadeContainer fadeContainer;
private double displayTime;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
protected override bool BlockPassThroughMouse => false;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool BlockPositionalInput => false;
public SkipOverlay(double startTime)
{

View File

@ -31,8 +31,8 @@ namespace osu.Game.Screens.Play
public Action<double> OnSeek;
public override bool HandleKeyboardInput => AllowSeeking;
public override bool HandleMouseInput => AllowSeeking;
public override bool HandleNonPositionalInput => AllowSeeking;
public override bool HandlePositionalInput => AllowSeeking;
private IClock audioClock;
public IClock AudioClock { set { audioClock = info.AudioClock = value; } }

View File

@ -21,8 +21,8 @@ namespace osu.Game.Screens.Play
public int ColumnCount => columns.Length;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private int progress;
public int Progress

View File

@ -52,8 +52,8 @@ namespace osu.Game.Screens.Select
/// </summary>
public Action<BeatmapInfo> SelectionChanged;
public override bool HandleKeyboardInput => AllowSelection;
public override bool HandleMouseInput => AllowSelection;
public override bool HandleNonPositionalInput => AllowSelection;
public override bool HandlePositionalInput => AllowSelection;
/// <summary>
/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.

View File

@ -59,7 +59,7 @@ namespace osu.Game.Screens.Select
ruleset.ValueChanged += _ => updateDisplay();
}
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
protected override void PopIn()
{
@ -89,6 +89,8 @@ namespace osu.Game.Screens.Select
}
}
public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback
private BufferedWedgeInfo loadingInfo;
private void updateDisplay()

View File

@ -72,8 +72,8 @@ namespace osu.Game.Screens.Select
private readonly SearchTextBox searchTextBox;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
base.ReceivePositionalInputAt(screenSpacePos) || groupTabs.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos);
public FilterControl()
{

View File

@ -56,7 +56,7 @@ namespace osu.Game.Screens.Select
private readonly Box box;
private readonly Box light;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public FooterButton()
{

View File

@ -11,7 +11,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{
protected const float TEXT_SIZE = 22;
public override bool HandleMouseInput => true;
public override bool HandlePositionalInput => true;
protected Placeholder()
: base(cp => cp.TextSize = TEXT_SIZE)

View File

@ -85,7 +85,7 @@ namespace osu.Game.Screens.Select.Options
return false;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public BeatmapOptionsButton()
{

View File

@ -536,7 +536,7 @@ namespace osu.Game.Screens.Select
private void delete(BeatmapSetInfo beatmap)
{
if (beatmap == null) return;
if (beatmap == null || beatmap.ID <= 0) return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
}

View File

@ -18,8 +18,8 @@ namespace osu.Game.Storyboards.Drawables
protected override Container<DrawableStoryboardLayer> Content => content;
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private bool passing = true;
public bool Passing

View File

@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.3" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.920.1" />
<PackageReference Include="ppy.osu.Framework" Version="2018.928.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -218,6 +218,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GMT/@EntryIndexedValue">GMT</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=QAT/@EntryIndexedValue">QAT</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BNG/@EntryIndexedValue">BNG</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=UI/@EntryIndexedValue">UI</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpFileLayoutPatterns/Pattern/@EntryValue">&lt;?xml version="1.0" encoding="utf-16"?&gt;&#xD;
&lt;Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns"&gt;&#xD;