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Merge pull request #8965 from Craftplacer/update-button
Add "Check for updates" button
This commit is contained in:
commit
84596a166b
@ -30,18 +30,16 @@ namespace osu.Desktop.Updater
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private static readonly Logger logger = Logger.GetLogger("updater");
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[BackgroundDependencyLoader]
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private void load(NotificationOverlay notification, OsuGameBase game)
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private void load(NotificationOverlay notification)
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{
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notificationOverlay = notification;
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if (game.IsDeployedBuild)
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{
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Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
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Schedule(() => Task.Run(() => checkForUpdateAsync()));
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}
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Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
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}
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private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
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protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
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private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
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{
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// should we schedule a retry on completion of this check?
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bool scheduleRecheck = true;
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@ -83,7 +81,7 @@ namespace osu.Desktop.Updater
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// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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// try again without deltas.
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checkForUpdateAsync(false, notification);
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await checkForUpdateAsync(false, notification);
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scheduleRecheck = false;
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}
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else
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@ -102,7 +100,7 @@ namespace osu.Desktop.Updater
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if (scheduleRecheck)
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{
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// check again in 30 minutes.
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Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
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Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
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}
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}
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}
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@ -611,6 +611,9 @@ namespace osu.Game
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loadComponentSingleFile(screenshotManager, Add);
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// dependency on notification overlay, dependent by settings overlay
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loadComponentSingleFile(CreateUpdateManager(), Add, true);
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// overlay elements
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loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
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@ -643,7 +646,6 @@ namespace osu.Game
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(CreateUpdateManager()); // dependency on notification overlay
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// side overlays which cancel each other.
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
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@ -1,19 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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namespace osu.Game.Overlays.Settings.Sections.General
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{
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public class UpdateSettings : SettingsSubsection
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{
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[Resolved(CanBeNull = true)]
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private UpdateManager updateManager { get; set; }
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protected override string Header => "Updates";
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private SettingsButton checkForUpdatesButton;
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[BackgroundDependencyLoader(true)]
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private void load(Storage storage, OsuConfigManager config, OsuGame game)
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{
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@ -23,6 +30,19 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
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});
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if (updateManager?.CanCheckForUpdate == true)
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{
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Add(checkForUpdatesButton = new SettingsButton
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{
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Text = "Check for updates",
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Action = () =>
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{
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checkForUpdatesButton.Enabled.Value = false;
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Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true));
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}
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});
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}
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if (RuntimeInfo.IsDesktop)
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{
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Add(new SettingsButton
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@ -28,12 +28,9 @@ namespace osu.Game.Updater
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private void load(OsuGameBase game)
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{
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version = game.Version;
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if (game.IsDeployedBuild)
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Schedule(() => Task.Run(checkForUpdateAsync));
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}
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private async void checkForUpdateAsync()
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protected override async Task PerformUpdateCheck()
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{
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try
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{
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -16,6 +17,13 @@ namespace osu.Game.Updater
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/// </summary>
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public class UpdateManager : CompositeDrawable
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{
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/// <summary>
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/// Whether this UpdateManager should be or is capable of checking for updates.
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/// </summary>
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public bool CanCheckForUpdate => game.IsDeployedBuild &&
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// only implementations will actually check for updates.
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GetType() != typeof(UpdateManager);
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[Resolved]
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private OsuConfigManager config { get; set; }
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@ -29,7 +37,10 @@ namespace osu.Game.Updater
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{
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base.LoadComplete();
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Schedule(() => Task.Run(CheckForUpdateAsync));
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var version = game.Version;
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var lastVersion = config.Get<string>(OsuSetting.Version);
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if (game.IsDeployedBuild && version != lastVersion)
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@ -44,6 +55,28 @@ namespace osu.Game.Updater
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config.Set(OsuSetting.Version, version);
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}
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private readonly object updateTaskLock = new object();
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private Task updateCheckTask;
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public async Task CheckForUpdateAsync()
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{
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if (!CanCheckForUpdate)
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return;
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Task waitTask;
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lock (updateTaskLock)
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waitTask = (updateCheckTask ??= PerformUpdateCheck());
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await waitTask;
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lock (updateTaskLock)
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updateCheckTask = null;
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}
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protected virtual Task PerformUpdateCheck() => Task.CompletedTask;
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private class UpdateCompleteNotification : SimpleNotification
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{
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private readonly string version;
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