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Allow "refreshing" instances via DatabaseBackedStore
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parent
5cd04392b4
commit
8452e315f4
osu.Game
@ -18,6 +18,11 @@ namespace osu.Game.Database
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private readonly ThreadLocal<OsuDbContext> queryContext;
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private readonly ThreadLocal<OsuDbContext> queryContext;
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/// <summary>
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/// Refresh an instance potentially from a diffrent thread with a local context-tracked instance.
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/// </summary>
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protected void Refresh<T>(ref T obj) where T : class, IHasPrimaryKey => obj = GetContext().Find<T>(obj.ID);
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/// <summary>
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/// <summary>
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/// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
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/// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
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/// </summary>
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/// </summary>
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10
osu.Game/Database/IHasPrimaryKey.cs
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10
osu.Game/Database/IHasPrimaryKey.cs
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@ -0,0 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Database
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{
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public interface IHasPrimaryKey
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{
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int ID { get; set; }
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}
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}
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@ -282,6 +282,7 @@
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<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Database\IHasPrimaryKey.cs" />
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<Compile Include="Migrations\20171019041408_InitialCreate.cs" />
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<Compile Include="Migrations\20171019041408_InitialCreate.cs" />
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<Compile Include="Migrations\20171019041408_InitialCreate.Designer.cs">
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<Compile Include="Migrations\20171019041408_InitialCreate.Designer.cs">
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<DependentUpon>20171019041408_InitialCreate.cs</DependentUpon>
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<DependentUpon>20171019041408_InitialCreate.cs</DependentUpon>
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