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Fix bindings not correctly being cleaned up in OsuHitObjectComposer
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@ -46,13 +46,20 @@ namespace osu.Game.Rulesets.Osu.Edit
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distanceSnapToggle
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distanceSnapToggle
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};
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};
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private BindableList<HitObject> selectedHitObjects;
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private Bindable<HitObject> placementObject;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
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LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
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EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
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selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
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EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
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selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
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placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
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placementObject.ValueChanged += _ => updateDistanceSnapGrid();
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distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
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distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
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}
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}
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