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Add back mis-removed fade transform
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (activeHandle?.InOperation == true || activeHandle?.IsHovered == true)
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if (activeHandle?.InOperation == true || activeHandle?.IsHovered == true)
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return;
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return;
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displayedRotationHandle?.Hide();
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displayedRotationHandle?.FadeOut(SelectionBoxControl.TRANSFORM_DURATION, Easing.OutQuint);
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displayedRotationHandle = null;
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displayedRotationHandle = null;
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activeHandle = allDragHandles.SingleOrDefault(h => h.InOperation);
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activeHandle = allDragHandles.SingleOrDefault(h => h.InOperation);
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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (activeHandle != null)
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if (activeHandle != null)
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{
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{
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displayedRotationHandle = getCorrespondingRotationHandle(activeHandle, rotationHandles);
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displayedRotationHandle = getCorrespondingRotationHandle(activeHandle, rotationHandles);
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displayedRotationHandle?.Show();
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displayedRotationHandle?.FadeIn(SelectionBoxControl.TRANSFORM_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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