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Allow the default indicator colour to be specified, and fix bug where disabled bindables could be reset
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parent
b4d575fbcd
commit
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@ -36,6 +36,18 @@ namespace osu.Game.Overlays.Settings
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public bool ShowsDefaultIndicator = true;
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public bool ShowsDefaultIndicator = true;
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private Color4? defaultIndicatorColour;
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public Color4 DefaultIndicatorColour
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{
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get { return defaultIndicatorColour ?? Color4.White; }
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set
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{
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defaultIndicatorColour = value;
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defaultIndicator?.SetIndicatorColour(DefaultIndicatorColour);
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}
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}
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public virtual string LabelText
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public virtual string LabelText
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{
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{
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get { return text?.Text ?? string.Empty; }
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get { return text?.Text ?? string.Empty; }
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@ -112,8 +124,9 @@ namespace osu.Game.Overlays.Settings
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if (defaultIndicator != null)
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if (defaultIndicator != null)
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{
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{
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defaultIndicator.Colour = ColourInfo.GradientHorizontal(colours.Yellow.Opacity(0.8f), colours.Yellow.Opacity(0));
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if (!defaultIndicatorColour.HasValue)
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defaultIndicator.Alpha = 0f;
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defaultIndicatorColour = colours.Yellow;
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defaultIndicator.SetIndicatorColour(DefaultIndicatorColour);
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AddInternal(defaultIndicator);
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AddInternal(defaultIndicator);
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}
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}
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}
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}
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@ -122,11 +135,14 @@ namespace osu.Game.Overlays.Settings
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{
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{
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internal readonly Bindable<T> Bindable = new Bindable<T>();
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internal readonly Bindable<T> Bindable = new Bindable<T>();
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private Color4 indicatorColour;
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private bool hovering;
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private bool hovering;
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public SettingsItemDefaultIndicator()
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public SettingsItemDefaultIndicator()
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{
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{
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Bindable.ValueChanged += value => updateAlpha();
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Bindable.ValueChanged += value => UpdateState();
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Bindable.DisabledChanged += disabled => UpdateState();
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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Width = SettingsOverlay.CONTENT_MARGINS;
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Width = SettingsOverlay.CONTENT_MARGINS;
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@ -141,25 +157,36 @@ namespace osu.Game.Overlays.Settings
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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{
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{
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Bindable.SetDefault();
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if (!Bindable.Disabled)
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Bindable.SetDefault();
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return true;
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return true;
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}
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}
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protected override bool OnHover(InputState state)
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protected override bool OnHover(InputState state)
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{
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{
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hovering = true;
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hovering = true;
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updateAlpha();
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UpdateState();
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return true;
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return true;
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}
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(InputState state)
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{
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{
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hovering = false;
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hovering = false;
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updateAlpha();
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UpdateState();
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}
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}
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private void updateAlpha() =>
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internal void SetIndicatorColour(Color4 indicatorColour)
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Alpha = Bindable.IsDefault ? 0f : hovering ? 1f : 0.5f;
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{
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this.indicatorColour = indicatorColour;
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UpdateState();
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}
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internal void UpdateState()
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{
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var colour = Bindable.Disabled ? Color4.Gray : indicatorColour;
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Alpha = Bindable.IsDefault ? 0f : (hovering && !Bindable.Disabled) ? 1f : 0.5f;
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Colour = ColourInfo.GradientHorizontal(colour.Opacity(0.8f), colour.Opacity(0));
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}
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}
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}
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}
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}
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}
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}
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