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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

invoking hitobject updated before invoking removed

This commit is contained in:
OliBomby 2022-09-12 17:50:11 +02:00
parent f48a743890
commit 8400de4b2e
2 changed files with 63 additions and 17 deletions

View File

@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
@ -16,13 +18,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public void TestSingleDeleteAtSameTime()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles at the same time", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle();
EditorClock.Seek(0);
circle1 = new HitCircle();
var circle2 = new HitCircle();
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
@ -31,5 +32,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("delete the first circle", () => EditorBeatmap.Remove(circle1));
}
[Test]
public void TestBigStackDeleteAtSameTime()
{
AddStep("add 20 circles at the same time", () =>
{
EditorClock.Seek(0);
for (int i = 0; i < 20; i++)
{
EditorBeatmap.Add(new HitCircle());
}
});
AddStep("select half of the circles", () =>
{
foreach (var hitObject in EditorBeatmap.HitObjects.SkipLast(10).Reverse())
{
EditorBeatmap.SelectedHitObjects.Add(hitObject);
}
});
AddStep("delete all selected circles", () =>
{
InputManager.PressKey(Key.Delete);
InputManager.ReleaseKey(Key.Delete);
});
}
}
}

View File

@ -16,6 +16,7 @@ using osu.Game.Beatmaps.Legacy;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
namespace osu.Game.Screens.Edit
@ -79,7 +80,7 @@ namespace osu.Game.Screens.Edit
private readonly IBeatmapProcessor beatmapProcessor;
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
private readonly Dictionary<HitObject, List<IUnbindable>> hitObjectBindables = new Dictionary<HitObject, List<IUnbindable>>();
public EditorBeatmap(IBeatmap playableBeatmap, ISkin beatmapSkin = null, BeatmapInfo beatmapInfo = null)
{
@ -97,7 +98,7 @@ namespace osu.Game.Screens.Edit
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
foreach (var obj in HitObjects)
trackStartTime(obj);
trackBindables(obj);
}
/// <summary>
@ -222,7 +223,7 @@ namespace osu.Game.Screens.Edit
/// <param name="hitObject">The <see cref="HitObject"/> to insert.</param>
public void Insert(int index, HitObject hitObject)
{
trackStartTime(hitObject);
trackBindables(hitObject);
mutableHitObjects.Insert(index, hitObject);
@ -299,9 +300,9 @@ namespace osu.Game.Screens.Edit
mutableHitObjects.RemoveAt(index);
var bindable = startTimeBindables[hitObject];
bindable.UnbindAll();
startTimeBindables.Remove(hitObject);
var bindables = hitObjectBindables[hitObject];
bindables.ForEach(b => b.UnbindAll());
hitObjectBindables.Remove(hitObject);
BeginChange();
batchPendingDeletes.Add(hitObject);
@ -325,25 +326,25 @@ namespace osu.Game.Screens.Edit
beatmapProcessor?.PreProcess();
foreach (var h in batchPendingUpdates) processHitObject(h);
foreach (var h in batchPendingDeletes) processHitObject(h);
foreach (var h in batchPendingInserts) processHitObject(h);
foreach (var h in batchPendingUpdates) processHitObject(h);
beatmapProcessor?.PostProcess();
// callbacks may modify the lists so let's be safe about it
var updates = batchPendingUpdates.ToArray();
batchPendingUpdates.Clear();
var deletes = batchPendingDeletes.ToArray();
batchPendingDeletes.Clear();
var inserts = batchPendingInserts.ToArray();
batchPendingInserts.Clear();
var updates = batchPendingUpdates.ToArray();
batchPendingUpdates.Clear();
foreach (var h in updates) HitObjectUpdated?.Invoke(h);
foreach (var h in deletes) HitObjectRemoved?.Invoke(h);
foreach (var h in inserts) HitObjectAdded?.Invoke(h);
foreach (var h in updates) HitObjectUpdated?.Invoke(h);
updateInProgress.Value = false;
}
@ -355,10 +356,12 @@ namespace osu.Game.Screens.Edit
private void processHitObject(HitObject hitObject) => hitObject.ApplyDefaults(ControlPointInfo, PlayableBeatmap.Difficulty);
private void trackStartTime(HitObject hitObject)
private void trackBindables(HitObject hitObject)
{
startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();
startTimeBindables[hitObject].ValueChanged += _ =>
var bindables = new List<IUnbindable>(3);
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
startTimeBindable.ValueChanged += _ =>
{
// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
mutableHitObjects.Remove(hitObject);
@ -368,6 +371,20 @@ namespace osu.Game.Screens.Edit
Update(hitObject);
};
bindables.Add(startTimeBindable);
if (hitObject is IHasComboInformation hasCombo)
{
var comboIndexBindable = hasCombo.ComboIndexBindable.GetBoundCopy();
comboIndexBindable.ValueChanged += _ => Update(hitObject);
bindables.Add(comboIndexBindable);
var indexInCurrentComboBindable = hasCombo.IndexInCurrentComboBindable.GetBoundCopy();
indexInCurrentComboBindable.ValueChanged += _ => Update(hitObject);
bindables.Add(indexInCurrentComboBindable);
}
hitObjectBindables[hitObject] = bindables;
}
private int findInsertionIndex(IReadOnlyList<HitObject> list, double startTime)