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Rewrite difficulty mod combinations
This commit is contained in:
parent
e19ca0c120
commit
83ff47ec80
@ -84,7 +84,6 @@ namespace osu.Game.Rulesets.Catch
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new CatchModNoFail(),
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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@ -94,7 +93,6 @@ namespace osu.Game.Rulesets.Catch
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new CatchModHidden(),
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new CatchModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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@ -103,7 +101,6 @@ namespace osu.Game.Rulesets.Catch
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null,
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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};
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default:
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return new Mod[] { };
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}
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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@ -141,5 +142,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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return difficulty;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModHalfTime(),
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new ManiaModEasy(),
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new ManiaModHardRock(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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};
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}
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}
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@ -147,85 +147,6 @@ namespace osu.Game.Rulesets.Mania
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new ManiaModMirror(),
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new MultiMod(new ManiaModAutoplay(), new ModCinema()),
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};
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case ModType.DifficultyCalculation:
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var mods = new List<Mod>();
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foreach (var keyMod in key_mods)
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{
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mods.AddRange(new[]
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{
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keyMod,
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModHalfTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModEasy(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModHardRock(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModEasy(),
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new ManiaModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModEasy(),
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new ManiaModHalfTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModHardRock(),
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new ManiaModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModHardRock(),
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new ManiaModHalfTime(),
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}
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},
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});
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}
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return mods.ToArray();
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default:
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return new Mod[] { };
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}
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mods;
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@ -24,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
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mbc.TargetColumns = KeyCount;
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}
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public override Type[] IncompatibleMods => new[]
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{
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typeof(ManiaModKey1),
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typeof(ManiaModKey2),
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typeof(ManiaModKey3),
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typeof(ManiaModKey4),
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typeof(ManiaModKey5),
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typeof(ManiaModKey6),
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typeof(ManiaModKey7),
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typeof(ManiaModKey8),
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typeof(ManiaModKey9),
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}.Except(new[] { GetType() }).ToArray();
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}
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}
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Skills;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Difficulty
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@ -71,5 +72,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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return starRating;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModHalfTime(),
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new OsuModEasy(),
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new OsuModHardRock(),
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};
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}
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}
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@ -113,47 +113,6 @@ namespace osu.Game.Rulesets.Osu
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new OsuModTarget(),
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};
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case ModType.DifficultyCalculation:
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return new Mod[]
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{
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new MultiMod(),
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new OsuModDoubleTime(),
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new OsuModHalfTime(),
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new OsuModEasy(),
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new OsuModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModEasy(),
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new OsuModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModEasy(),
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new OsuModHalfTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModHalfTime(),
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}
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},
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};
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default:
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return new Mod[] { };
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty
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@ -62,6 +63,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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return starRating;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new TaikoModDoubleTime(),
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new TaikoModHalfTime(),
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new TaikoModEasy(),
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new TaikoModHardRock(),
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};
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private bool calculateStrainValues()
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{
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// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
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@ -103,47 +103,6 @@ namespace osu.Game.Rulesets.Taiko
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null,
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new MultiMod(new TaikoModAutoplay(), new ModCinema()),
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};
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case ModType.DifficultyCalculation:
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return new Mod[]
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{
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new MultiMod(),
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new TaikoModDoubleTime(),
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new TaikoModHalfTime(),
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new TaikoModEasy(),
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new TaikoModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModEasy(),
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new TaikoModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModEasy(),
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new TaikoModHalfTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModHardRock(),
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new TaikoModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModHardRock(),
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new TaikoModHalfTime(),
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}
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},
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};
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default:
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return new Mod[] { };
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}
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@ -0,0 +1,152 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class DifficultyAdjustmentModCombinationsTest
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{
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[Test]
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public void TestNoMods()
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{
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var combinations = new TestDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(1, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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}
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[Test]
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public void TestSingleMod()
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{
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var combinations = new TestDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(2, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModA);
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}
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[Test]
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public void TestDoubleMod()
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{
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var combinations = new TestDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(4, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModA);
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Assert.IsTrue(combinations[2] is MultiMod);
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Assert.IsTrue(combinations[3] is ModB);
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Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
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Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
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}
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[Test]
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public void TestIncompatibleMods()
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{
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var combinations = new TestDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(3, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModA);
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Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
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}
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[Test]
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public void TestDoubleIncompatibleMods()
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{
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var combinations = new TestDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(8, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModA);
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Assert.IsTrue(combinations[2] is MultiMod);
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Assert.IsTrue(combinations[3] is ModB);
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Assert.IsTrue(combinations[4] is MultiMod);
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Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
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Assert.IsTrue(combinations[6] is MultiMod);
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Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
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Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
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Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
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Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
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Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
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Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
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Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
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}
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[Test]
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public void TestIncompatibleThroughBaseType()
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{
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var combinations = new TestDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(3, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModAofA);
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Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
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}
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private class ModA : Mod
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{
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public override string Name => nameof(ModA);
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public override string ShortenedName => nameof(ModA);
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
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}
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private class ModB : Mod
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{
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public override string Name => nameof(ModB);
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public override string ShortenedName => nameof(ModB);
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) };
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}
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private class ModIncompatibleWithA : Mod
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{
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public override string Name => $"Incompatible With {nameof(ModA)}";
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public override string ShortenedName => $"Incompatible With {nameof(ModA)}";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModA) };
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}
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private class ModAofA : ModA
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{
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}
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private class ModIncompatibleWithAofA : ModIncompatibleWithA
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{
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// Incompatible through base type
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}
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private class ModIncompatibleWithAAndB : Mod
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{
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public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
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public override string ShortenedName => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
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}
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private class TestDifficultyCalculator : DifficultyCalculator
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{
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public TestDifficultyCalculator(params Mod[] mods)
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: base(null)
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{
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DifficultyAdjustmentMods = mods;
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}
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public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => throw new NotImplementedException();
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protected override Mod[] DifficultyAdjustmentMods { get; }
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -36,6 +37,44 @@ namespace osu.Game.Rulesets.Difficulty
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{
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}
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/// <summary>
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/// Creates all <see cref="Mod"/> combinations which adjust the <see cref="Beatmap"/> difficulty.
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/// </summary>
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public Mod[] CreateDifficultyAdjustmentModCombinations()
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{
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return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
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IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
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{
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// Initial-case: Empty current set
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if (currentSetCount == 0)
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yield return new NoModMod();
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if (currentSetCount == 1)
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yield return currentSet.Single();
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if (currentSetCount > 1)
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yield return new MultiMod(currentSet.ToArray());
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// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
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// combinations in further recursions, so a moving subset is used to eliminate this effect
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for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
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{
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var adjustmentMod = adjustmentSet[i];
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if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod))))
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continue;
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foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1))
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yield return combo;
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}
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}
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}
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/// <summary>
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/// Retrieves all <see cref="Mod"/>s which adjust the <see cref="Beatmap"/> difficulty.
|
||||
/// </summary>
|
||||
protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
|
||||
|
||||
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
DifficultyReduction,
|
||||
DifficultyIncrease,
|
||||
Special,
|
||||
DifficultyCalculation
|
||||
Special
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user