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Fix editor background not being correctly cleaned up on forced exit
Closes #11214. Should be pretty obvious why.
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@ -461,7 +461,7 @@ namespace osu.Game.Screens.Edit
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if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog)
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{
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confirmExit();
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return false;
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return base.OnExiting(next);
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}
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if (isNewBeatmap || HasUnsavedChanges)
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