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Merge branch 'master' into fix-osugame-test-case

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Dean Herbert 2019-02-28 12:33:00 +09:00 committed by GitHub
commit 83e9dfda75
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2 changed files with 94 additions and 56 deletions

View File

@ -15,7 +15,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseSongProgress : OsuTestCase
{
private readonly SongProgress progress;
private readonly SongProgressGraph graph;
private readonly TestSongProgressGraph graph;
private readonly StopwatchClock clock;
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.BottomLeft,
});
Add(graph = new SongProgressGraph
Add(graph = new TestSongProgressGraph
{
RelativeSizeAxes = Axes.X,
Height = 200,
@ -39,13 +39,24 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopLeft,
});
AddWaitStep(5);
AddAssert("ensure not created", () => graph.CreationCount == 0);
AddStep("display values", displayNewValues);
AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(2);
AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddRepeatStep("New Values", displayNewValues, 5);
displayNewValues();
AddWaitStep(5);
AddAssert("ensure debounced", () => graph.CreationCount == 2);
}
private void displayNewValues()
@ -60,5 +71,16 @@ namespace osu.Game.Tests.Visual
progress.AudioClock = clock;
progress.OnSeek = pos => clock.Seek(pos);
}
private class TestSongProgressGraph : SongProgressGraph
{
public int CreationCount { get; private set; }
protected override void RecreateGraph()
{
base.RecreateGraph();
CreationCount++;
}
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework;
using osu.Framework.Caching;
using osu.Framework.Extensions.Color4Extensions;
@ -12,16 +13,19 @@ using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Threading;
namespace osu.Game.Screens.Play
{
public class SquareGraph : BufferedContainer
public class SquareGraph : Container
{
private Column[] columns = { };
private BufferedContainer<Column> columns;
public int ColumnCount => columns.Length;
public int ColumnCount => columns?.Children.Count ?? 0;
private int progress;
public int Progress
{
get { return progress; }
@ -36,6 +40,7 @@ namespace osu.Game.Screens.Play
private float[] calculatedValues = { }; // values but adjusted to fit the amount of columns
private int[] values;
public int[] Values
{
get { return values; }
@ -48,6 +53,7 @@ namespace osu.Game.Screens.Play
}
private Color4 fillColour;
public Color4 FillColour
{
get { return fillColour; }
@ -59,13 +65,6 @@ namespace osu.Game.Screens.Play
}
}
public SquareGraph()
{
CacheDrawnFrameBuffer = true;
}
private Cached layout = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
@ -73,25 +72,70 @@ namespace osu.Game.Screens.Play
return base.Invalidate(invalidation, source, shallPropagate);
}
private Cached layout = new Cached();
private ScheduledDelegate scheduledCreate;
protected override void Update()
{
base.Update();
if (!layout.IsValid)
if (values != null && !layout.IsValid)
{
recreateGraph();
columns?.FadeOut(500, Easing.OutQuint).Expire();
scheduledCreate?.Cancel();
scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
layout.Validate();
}
}
private CancellationTokenSource cts;
/// <summary>
/// Recreates the entire graph.
/// </summary>
protected virtual void RecreateGraph()
{
var newColumns = new BufferedContainer<Column>
{
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
};
for (float x = 0; x < DrawWidth; x += Column.WIDTH)
{
newColumns.Add(new Column(DrawHeight)
{
LitColour = fillColour,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(x, 0),
State = ColumnState.Dimmed,
});
}
cts?.Cancel();
LoadComponentAsync(newColumns, c =>
{
Child = columns = c;
columns.FadeInFromZero(500, Easing.OutQuint);
recalculateValues();
redrawFilled();
redrawProgress();
}, (cts = new CancellationTokenSource()).Token);
}
/// <summary>
/// Redraws all the columns to match their lit/dimmed state.
/// </summary>
private void redrawProgress()
{
for (int i = 0; i < columns.Length; i++)
for (int i = 0; i < ColumnCount; i++)
columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed;
ForceRedraw();
columns?.ForceRedraw();
}
/// <summary>
@ -101,7 +145,7 @@ namespace osu.Game.Screens.Play
{
for (int i = 0; i < ColumnCount; i++)
columns[i].Filled = calculatedValues.ElementAtOrDefault(i);
ForceRedraw();
columns?.ForceRedraw();
}
/// <summary>
@ -130,34 +174,6 @@ namespace osu.Game.Screens.Play
calculatedValues = newValues.ToArray();
}
/// <summary>
/// Recreates the entire graph.
/// </summary>
private void recreateGraph()
{
var newColumns = new List<Column>();
for (float x = 0; x < DrawWidth; x += Column.WIDTH)
{
newColumns.Add(new Column
{
LitColour = fillColour,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = DrawHeight,
Position = new Vector2(x, 0),
State = ColumnState.Dimmed,
});
}
columns = newColumns.ToArray();
Children = columns;
recalculateValues();
redrawFilled();
redrawProgress();
}
public class Column : Container, IStateful<ColumnState>
{
protected readonly Color4 EmptyColour = Color4.White.Opacity(20);
@ -174,6 +190,7 @@ namespace osu.Game.Screens.Play
private readonly List<Box> drawableRows = new List<Box>();
private float filled;
public float Filled
{
get { return filled; }
@ -203,21 +220,20 @@ namespace osu.Game.Screens.Play
}
}
public Column()
public Column(float height)
{
Width = WIDTH;
Height = height;
}
protected override void LoadComplete()
[BackgroundDependencyLoader]
private void load()
{
for (int r = 0; r < cubeCount; r++)
drawableRows.AddRange(Enumerable.Range(0, (int)cubeCount).Select(r => new Box
{
drawableRows.Add(new Box
{
Size = new Vector2(cube_size),
Position = new Vector2(0, r * WIDTH + padding),
});
}
Size = new Vector2(cube_size),
Position = new Vector2(0, r * WIDTH + padding),
}));
Children = drawableRows;