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fix wrong path type being displayed

This commit is contained in:
OliBomby 2024-01-13 22:51:33 +01:00
parent 39908f5425
commit 83e108071a

View File

@ -267,6 +267,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
segmentStart.Type = PathType.BEZIER; segmentStart.Type = PathType.BEZIER;
break; break;
} }
controlPointVisualiser.EnsureValidPathTypes();
} }
private void updateCursor() private void updateCursor()
@ -316,8 +318,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateSlider() private void updateSlider()
{ {
controlPointVisualiser.EnsureValidPathTypes();
if (state == SliderPlacementState.Drawing) if (state == SliderPlacementState.Drawing)
HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance; HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance;
else else