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Mention safety failures of Beatmap/Score constructors
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@ -74,7 +74,7 @@ namespace osu.Game.Beatmaps
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}
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}
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[UsedImplicitly]
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[UsedImplicitly]
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public BeatmapInfo()
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public BeatmapInfo() // TODO: this bypasses null safeties. needs to be hidden from user api (only should be used by realm).
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{
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{
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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@ -44,6 +45,18 @@ namespace osu.Game.Scoring
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[MapTo("User")]
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[MapTo("User")]
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public RealmUser RealmUser { get; set; } = null!;
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public RealmUser RealmUser { get; set; } = null!;
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public ScoreInfo(BeatmapInfo beatmap, RulesetInfo ruleset, RealmUser user)
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{
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Ruleset = ruleset;
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Beatmap = beatmap;
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RealmUser = user;
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}
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[UsedImplicitly]
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public ScoreInfo() // TODO: this bypasses null safeties. needs to be hidden from user api (only should be used by realm).
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{
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}
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// TODO: this is a bit temporary to account for the fact that this class is used to ferry API user data to certain UI components.
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// TODO: this is a bit temporary to account for the fact that this class is used to ferry API user data to certain UI components.
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// Eventually we should either persist enough information to realm to not require the API lookups, or perform the API lookups locally.
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// Eventually we should either persist enough information to realm to not require the API lookups, or perform the API lookups locally.
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private APIUser? user;
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private APIUser? user;
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