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mirror of https://github.com/ppy/osu.git synced 2025-01-13 19:43:22 +08:00

Make menu background blurrable

Not actually blurring yet, needs further testing.
This commit is contained in:
Dean Herbert 2018-09-21 03:13:34 +09:00
parent 78d78b5510
commit 83bf38f4bc
3 changed files with 33 additions and 24 deletions

View File

@ -4,20 +4,14 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundScreenBeatmap : BackgroundScreen
public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
{
private Background background;
private WorkingBeatmap beatmap;
private Vector2 blurTarget;
public WorkingBeatmap Beatmap
{
get { return beatmap; }
@ -33,17 +27,17 @@ namespace osu.Game.Screens.Backgrounds
LoadComponentAsync(new BeatmapBackground(beatmap), b =>
{
float newDepth = 0;
if (background != null)
if (Background != null)
{
newDepth = background.Depth + 1;
background.FinishTransforms();
background.FadeOut(250);
background.Expire();
newDepth = Background.Depth + 1;
Background.FinishTransforms();
Background.FadeOut(250);
Background.Expire();
}
b.Depth = newDepth;
Add(background = b);
background.BlurSigma = blurTarget;
Add(Background = b);
Background.BlurSigma = BlurTarget;
});
});
}
@ -54,9 +48,6 @@ namespace osu.Game.Screens.Backgrounds
Beatmap = beatmap;
}
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
=> background?.BlurTo(blurTarget = sigma, duration, easing);
public override bool Equals(BackgroundScreen other)
{
var otherBeatmapBackground = other as BackgroundScreenBeatmap;

View File

@ -1,4 +1,4 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
@ -9,15 +9,13 @@ using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundScreenDefault : BackgroundScreen
public class BackgroundScreenDefault : BlurrableBackgroundScreen
{
private int currentDisplay;
private const int background_count = 5;
private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
private Background current;
[BackgroundDependencyLoader]
private void load()
{
@ -27,10 +25,10 @@ namespace osu.Game.Screens.Backgrounds
private void display(Background newBackground)
{
current?.FadeOut(800, Easing.InOutSine);
current?.Expire();
Background?.FadeOut(800, Easing.InOutSine);
Background?.Expire();
Add(current = newBackground);
Add(Background = newBackground);
currentDisplay++;
}

View File

@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Backgrounds;
using OpenTK;
namespace osu.Game.Screens
{
public abstract class BlurrableBackgroundScreen : BackgroundScreen
{
protected Background Background;
protected Vector2 BlurTarget;
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
=> Background?.BlurTo(BlurTarget = sigma, duration, easing);
}
}