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Make ScreenshotManager a Drawable

This commit is contained in:
Roman Kapustin 2020-02-06 23:02:03 +03:00
parent b221a44fa9
commit 83b2b63d2c

View File

@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics namespace osu.Game.Graphics
{ {
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput public class ScreenshotManager : Drawable, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{ {
private readonly BindableBool cursorVisibility = new BindableBool(true); private readonly BindableBool cursorVisibility = new BindableBool(true);