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Make ScreenshotManager a Drawable
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@ -9,7 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
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namespace osu.Game.Graphics
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namespace osu.Game.Graphics
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{
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{
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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public class ScreenshotManager : Drawable, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
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{
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private readonly BindableBool cursorVisibility = new BindableBool(true);
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private readonly BindableBool cursorVisibility = new BindableBool(true);
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