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Replace original menu container to the custom one
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parent
de6d8e7eb7
commit
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@ -213,7 +213,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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case PlatformAction.Delete:
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DeleteSelected();
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return true;
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// Pass to the `EditorContextMenuContainer` to handle the menu close
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return false;
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}
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return false;
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@ -31,7 +31,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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@ -43,6 +42,7 @@ using osu.Game.Overlays.OSD;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -319,7 +319,7 @@ namespace osu.Game.Screens.Edit
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editorTimelineShowTimingChanges = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTimingChanges);
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editorTimelineShowTicks = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTicks);
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AddInternal(new OsuContextMenuContainer
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AddInternal(new EditorContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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