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mirror of https://github.com/ppy/osu.git synced 2024-12-16 06:23:20 +08:00

Merge branch 'master' into logo-shockwave

This commit is contained in:
Dan Balasescu 2017-05-16 16:10:34 +09:00 committed by GitHub
commit 83a8a27161
5 changed files with 92 additions and 37 deletions

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@ -38,9 +38,9 @@ namespace osu.Game.Online.Chat
public event Action<IEnumerable<Message>> NewMessagesArrived;
public void AddNewMessages(IEnumerable<Message> messages)
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToList();
messages = messages.Except(Messages).ToArray();
Messages.AddRange(messages);

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
public class ErrorMessage : Message
{
private static int errorId = -1;
public ErrorMessage(string message) : base(errorId--)
{
Timestamp = DateTime.Now;
Content = message;
Sender = new User
{
Username = @"system",
Colour = @"ff0000",
};
}
}
}

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@ -37,6 +37,11 @@ namespace osu.Game.Online.Chat
{
}
public Message(long id)
{
Id = id;
}
public override bool Equals(object obj)
{
var objMessage = obj as Message;

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@ -245,7 +245,7 @@ namespace osu.Game.Overlays
addChannel(channels.Find(c => c.Name == @"#lobby"));
});
messageRequest = Scheduler.AddDelayed(() => fetchNewMessages(), 1000, true);
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
};
api.Queue(req);
@ -289,24 +289,41 @@ namespace osu.Game.Overlays
channelTabs.AddItem(channel);
// we need to get a good number of messages initially for each channel we care about.
fetchNewMessages(channel);
fetchInitialMessages(channel);
if (CurrentChannel == null)
CurrentChannel = channel;
}
private void fetchNewMessages(Channel specificChannel = null)
private void fetchInitialMessages(Channel channel)
{
var req = new GetMessagesRequest(new List<Channel> { channel }, null);
req.Success += delegate (List<Message> messages)
{
channel.AddNewMessages(messages.ToArray());
Debug.Write("success!");
};
req.Failure += delegate
{
Debug.Write("failure!");
};
api.Queue(req);
}
private void fetchNewMessages()
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(specificChannel != null ? new List<Channel> { specificChannel } : careChannels, lastMessageId);
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
//batch messages per channel.
foreach (var id in ids)
careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id));
careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id).ToArray());
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
@ -326,10 +343,18 @@ namespace osu.Game.Overlays
{
var postText = textbox.Text;
if (!string.IsNullOrEmpty(postText) && api.LocalUser.Value != null)
{
if (string.IsNullOrEmpty(postText) || api.LocalUser.Value == null) return;
if (currentChannel == null) return;
if (postText[0] == '/')
{
// TODO: handle commands
currentChannel.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
textbox.Text = string.Empty;
return;
}
var message = new Message
{
Sender = api.LocalUser.Value,
@ -350,7 +375,7 @@ namespace osu.Game.Overlays
req.Success += m =>
{
currentChannel.AddNewMessages(new[] { m });
currentChannel.AddNewMessages(m);
textbox.ReadOnly = false;
textbox.Text = string.Empty;
@ -360,4 +385,3 @@ namespace osu.Game.Overlays
}
}
}
}

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@ -75,6 +75,7 @@
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
<Compile Include="Online\Chat\ErrorMessage.cs" />
<Compile Include="Overlays\Chat\ChatTabControl.cs" />
<Compile Include="Overlays\Music\FilterControl.cs" />
<Compile Include="Overlays\Music\PlaylistItem.cs" />