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https://github.com/ppy/osu.git
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Merge branch 'master' into logo-shockwave
This commit is contained in:
commit
83a8a27161
@ -38,9 +38,9 @@ namespace osu.Game.Online.Chat
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public event Action<IEnumerable<Message>> NewMessagesArrived;
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public event Action<IEnumerable<Message>> NewMessagesArrived;
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public void AddNewMessages(IEnumerable<Message> messages)
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public void AddNewMessages(params Message[] messages)
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{
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{
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messages = messages.Except(Messages).ToList();
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messages = messages.Except(Messages).ToArray();
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Messages.AddRange(messages);
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Messages.AddRange(messages);
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25
osu.Game/Online/Chat/ErrorMessage.cs
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25
osu.Game/Online/Chat/ErrorMessage.cs
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@ -0,0 +1,25 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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{
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public class ErrorMessage : Message
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{
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private static int errorId = -1;
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public ErrorMessage(string message) : base(errorId--)
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{
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Timestamp = DateTime.Now;
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Content = message;
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Sender = new User
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{
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Username = @"system",
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Colour = @"ff0000",
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};
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}
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}
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}
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@ -37,6 +37,11 @@ namespace osu.Game.Online.Chat
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{
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{
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}
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}
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public Message(long id)
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{
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Id = id;
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}
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public override bool Equals(object obj)
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public override bool Equals(object obj)
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{
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{
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var objMessage = obj as Message;
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var objMessage = obj as Message;
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@ -245,7 +245,7 @@ namespace osu.Game.Overlays
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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});
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});
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messageRequest = Scheduler.AddDelayed(() => fetchNewMessages(), 1000, true);
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messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
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};
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};
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api.Queue(req);
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api.Queue(req);
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@ -289,24 +289,41 @@ namespace osu.Game.Overlays
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channelTabs.AddItem(channel);
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channelTabs.AddItem(channel);
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// we need to get a good number of messages initially for each channel we care about.
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// we need to get a good number of messages initially for each channel we care about.
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fetchNewMessages(channel);
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fetchInitialMessages(channel);
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if (CurrentChannel == null)
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if (CurrentChannel == null)
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CurrentChannel = channel;
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CurrentChannel = channel;
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}
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}
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private void fetchNewMessages(Channel specificChannel = null)
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private void fetchInitialMessages(Channel channel)
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{
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var req = new GetMessagesRequest(new List<Channel> { channel }, null);
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req.Success += delegate (List<Message> messages)
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{
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channel.AddNewMessages(messages.ToArray());
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Debug.Write("success!");
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};
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req.Failure += delegate
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{
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Debug.Write("failure!");
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};
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api.Queue(req);
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}
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private void fetchNewMessages()
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{
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{
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if (fetchReq != null) return;
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if (fetchReq != null) return;
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fetchReq = new GetMessagesRequest(specificChannel != null ? new List<Channel> { specificChannel } : careChannels, lastMessageId);
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fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
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fetchReq.Success += delegate (List<Message> messages)
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fetchReq.Success += delegate (List<Message> messages)
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{
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{
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var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
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var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
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//batch messages per channel.
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//batch messages per channel.
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foreach (var id in ids)
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foreach (var id in ids)
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careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id));
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careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id).ToArray());
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lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
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lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
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@ -326,38 +343,45 @@ namespace osu.Game.Overlays
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{
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{
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var postText = textbox.Text;
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var postText = textbox.Text;
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if (!string.IsNullOrEmpty(postText) && api.LocalUser.Value != null)
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if (string.IsNullOrEmpty(postText) || api.LocalUser.Value == null) return;
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if (currentChannel == null) return;
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if (postText[0] == '/')
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{
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{
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if (currentChannel == null) return;
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// TODO: handle commands
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currentChannel.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
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var message = new Message
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textbox.Text = string.Empty;
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{
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return;
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Sender = api.LocalUser.Value,
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Timestamp = DateTimeOffset.Now,
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TargetType = TargetType.Channel, //TODO: read this from currentChannel
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TargetId = currentChannel.Id,
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Content = postText
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};
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textbox.ReadOnly = true;
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var req = new PostMessageRequest(message);
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req.Failure += e =>
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{
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textbox.FlashColour(Color4.Red, 1000);
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textbox.ReadOnly = false;
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};
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req.Success += m =>
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{
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currentChannel.AddNewMessages(new[] { m });
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textbox.ReadOnly = false;
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textbox.Text = string.Empty;
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};
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api.Queue(req);
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}
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}
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var message = new Message
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{
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Sender = api.LocalUser.Value,
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Timestamp = DateTimeOffset.Now,
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TargetType = TargetType.Channel, //TODO: read this from currentChannel
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TargetId = currentChannel.Id,
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Content = postText
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};
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textbox.ReadOnly = true;
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var req = new PostMessageRequest(message);
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req.Failure += e =>
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{
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textbox.FlashColour(Color4.Red, 1000);
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textbox.ReadOnly = false;
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};
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req.Success += m =>
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{
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currentChannel.AddNewMessages(m);
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textbox.ReadOnly = false;
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textbox.Text = string.Empty;
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};
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api.Queue(req);
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}
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}
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}
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}
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}
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}
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@ -75,6 +75,7 @@
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
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<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
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<Compile Include="Online\Chat\ErrorMessage.cs" />
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<Compile Include="Overlays\Chat\ChatTabControl.cs" />
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<Compile Include="Overlays\Chat\ChatTabControl.cs" />
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<Compile Include="Overlays\Music\FilterControl.cs" />
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<Compile Include="Overlays\Music\FilterControl.cs" />
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<Compile Include="Overlays\Music\PlaylistItem.cs" />
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<Compile Include="Overlays\Music\PlaylistItem.cs" />
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