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Ensure clients don't blow up when given user isn't in room
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@ -320,10 +320,13 @@ namespace osu.Game.Online.Multiplayer
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Scheduler.Add(() =>
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Scheduler.Add(() =>
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{
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{
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if (Room == null)
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var user = Room?.Users.SingleOrDefault(u => u.UserID == userId);
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// we don't care whether the room doesn't exist or user isn't in joined room, just return in that point.
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if (user == null)
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return;
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return;
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Room.Users.Single(u => u.UserID == userId).BeatmapAvailability = beatmapAvailability;
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user.BeatmapAvailability = beatmapAvailability;
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RoomUpdated?.Invoke();
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RoomUpdated?.Invoke();
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}, false);
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}, false);
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