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Revert "Use fresh mods for each difficulty calculation"
This reverts commit 24fb25f1cd
.
This commit is contained in:
parent
13e480baa0
commit
839dd7343f
@ -91,12 +91,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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new Movement(),
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new Movement(),
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};
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};
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protected override Type[] DifficultyAdjustmentMods => new[]
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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{
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typeof(CatchModDoubleTime),
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new CatchModDoubleTime(),
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typeof(CatchModHalfTime),
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new CatchModHalfTime(),
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typeof(CatchModHardRock),
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new CatchModHardRock(),
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typeof(CatchModEasy),
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new CatchModEasy(),
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};
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};
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -92,33 +91,33 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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return skills.ToArray();
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return skills.ToArray();
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}
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}
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protected override Type[] DifficultyAdjustmentMods
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protected override Mod[] DifficultyAdjustmentMods
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{
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{
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get
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get
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{
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{
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var mods = new[]
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var mods = new Mod[]
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{
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{
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typeof(ManiaModDoubleTime),
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new ManiaModDoubleTime(),
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typeof(ManiaModHalfTime),
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new ManiaModHalfTime(),
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typeof(ManiaModEasy),
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new ManiaModEasy(),
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typeof(ManiaModHardRock)
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new ManiaModHardRock(),
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};
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};
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if (isForCurrentRuleset)
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if (isForCurrentRuleset)
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return mods;
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return mods;
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// if we are a convert, we can be played in any key mod.
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// if we are a convert, we can be played in any key mod.
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return mods.Concat(new[]
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return mods.Concat(new Mod[]
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{
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{
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typeof(ManiaModKey1),
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new ManiaModKey1(),
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typeof(ManiaModKey2),
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new ManiaModKey2(),
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typeof(ManiaModKey3),
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new ManiaModKey3(),
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typeof(ManiaModKey4),
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new ManiaModKey4(),
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typeof(ManiaModKey5),
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new ManiaModKey5(),
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typeof(ManiaModKey6),
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new ManiaModKey6(),
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typeof(ManiaModKey7),
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new ManiaModKey7(),
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typeof(ManiaModKey8),
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new ManiaModKey8(),
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typeof(ManiaModKey9),
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new ManiaModKey9(),
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}).ToArray();
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}).ToArray();
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}
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}
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}
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}
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@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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new Speed()
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new Speed()
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};
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};
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protected override Type[] DifficultyAdjustmentMods => new[]
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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{
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typeof(OsuModDoubleTime),
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new OsuModDoubleTime(),
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typeof(OsuModHalfTime),
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new OsuModHalfTime(),
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typeof(OsuModEasy),
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new OsuModEasy(),
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typeof(OsuModHardRock),
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new OsuModHardRock(),
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};
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};
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -48,12 +47,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain() };
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protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain() };
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protected override Type[] DifficultyAdjustmentMods => new[]
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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{
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typeof(TaikoModDoubleTime),
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new TaikoModDoubleTime(),
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typeof(TaikoModHalfTime),
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new TaikoModHalfTime(),
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typeof(TaikoModEasy),
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new TaikoModEasy(),
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typeof(TaikoModHardRock),
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new TaikoModHardRock(),
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};
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};
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}
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}
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}
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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[Test]
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public void TestSingleMod()
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public void TestSingleMod()
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{
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{
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var combinations = new TestLegacyDifficultyCalculator(typeof(ModA)).CreateDifficultyAdjustmentModCombinations();
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var combinations = new TestLegacyDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(2, combinations.Length);
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Assert.AreEqual(2, combinations.Length);
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Assert.IsTrue(combinations[0] is ModNoMod);
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Assert.IsTrue(combinations[0] is ModNoMod);
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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[Test]
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public void TestDoubleMod()
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public void TestDoubleMod()
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{
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{
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var combinations = new TestLegacyDifficultyCalculator(typeof(ModA), typeof(ModB)).CreateDifficultyAdjustmentModCombinations();
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var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(4, combinations.Length);
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Assert.AreEqual(4, combinations.Length);
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Assert.IsTrue(combinations[0] is ModNoMod);
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Assert.IsTrue(combinations[0] is ModNoMod);
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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[Test]
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public void TestIncompatibleMods()
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public void TestIncompatibleMods()
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{
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{
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var combinations = new TestLegacyDifficultyCalculator(typeof(ModA), typeof(ModIncompatibleWithA)).CreateDifficultyAdjustmentModCombinations();
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var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(3, combinations.Length);
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Assert.AreEqual(3, combinations.Length);
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Assert.IsTrue(combinations[0] is ModNoMod);
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Assert.IsTrue(combinations[0] is ModNoMod);
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@ -63,7 +63,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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[Test]
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public void TestDoubleIncompatibleMods()
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public void TestDoubleIncompatibleMods()
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{
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{
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var combinations = new TestLegacyDifficultyCalculator(typeof(ModA), typeof(ModB), typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB)).CreateDifficultyAdjustmentModCombinations();
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var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(8, combinations.Length);
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Assert.AreEqual(8, combinations.Length);
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Assert.IsTrue(combinations[0] is ModNoMod);
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Assert.IsTrue(combinations[0] is ModNoMod);
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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[Test]
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public void TestIncompatibleThroughBaseType()
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public void TestIncompatibleThroughBaseType()
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{
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{
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var combinations = new TestLegacyDifficultyCalculator(typeof(ModAofA), typeof(ModIncompatibleWithAofA)).CreateDifficultyAdjustmentModCombinations();
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var combinations = new TestLegacyDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(3, combinations.Length);
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Assert.AreEqual(3, combinations.Length);
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Assert.IsTrue(combinations[0] is ModNoMod);
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Assert.IsTrue(combinations[0] is ModNoMod);
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@ -141,13 +141,13 @@ namespace osu.Game.Tests.NonVisual
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private class TestLegacyDifficultyCalculator : DifficultyCalculator
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private class TestLegacyDifficultyCalculator : DifficultyCalculator
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{
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{
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public TestLegacyDifficultyCalculator(params Type[] mods)
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public TestLegacyDifficultyCalculator(params Mod[] mods)
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: base(null, null)
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: base(null, null)
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{
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{
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DifficultyAdjustmentMods = mods;
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DifficultyAdjustmentMods = mods;
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}
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}
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protected override Type[] DifficultyAdjustmentMods { get; }
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protected override Mod[] DifficultyAdjustmentMods { get; }
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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{
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{
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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Difficulty
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{
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{
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return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
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return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
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IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Type[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
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IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
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{
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{
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switch (currentSetCount)
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switch (currentSetCount)
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{
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{
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@ -131,14 +131,12 @@ namespace osu.Game.Rulesets.Difficulty
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// combinations in further recursions, so a moving subset is used to eliminate this effect
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// combinations in further recursions, so a moving subset is used to eliminate this effect
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for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
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for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
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{
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{
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var adjustmentMod = createMod();
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var adjustmentMod = adjustmentSet[i];
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if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod))))
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if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod))))
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continue;
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continue;
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foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(createMod()), adjustmentSet, currentSetCount + 1, i + 1))
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foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1))
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yield return combo;
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yield return combo;
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Mod createMod() => (Mod)Activator.CreateInstance(adjustmentSet[i]);
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}
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}
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}
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}
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}
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}
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@ -146,7 +144,7 @@ namespace osu.Game.Rulesets.Difficulty
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/// <summary>
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/// <summary>
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/// Retrieves all <see cref="Mod"/>s which adjust the <see cref="Beatmap"/> difficulty.
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/// Retrieves all <see cref="Mod"/>s which adjust the <see cref="Beatmap"/> difficulty.
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/// </summary>
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/// </summary>
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protected virtual Type[] DifficultyAdjustmentMods => Array.Empty<Type>();
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protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
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/// <summary>
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/// <summary>
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/// Creates <see cref="DifficultyAttributes"/> to describe beatmap's calculated difficulty.
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/// Creates <see cref="DifficultyAttributes"/> to describe beatmap's calculated difficulty.
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