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Add test coverage for desired mod overlay search box behaviour

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Bartłomiej Dach 2023-12-14 09:30:04 +01:00
parent 70a546b23c
commit 839a080247
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
@ -38,6 +39,9 @@ namespace osu.Game.Tests.Visual.UserInterface
private TestModSelectOverlay modSelectOverlay = null!; private TestModSelectOverlay modSelectOverlay = null!;
[Resolved]
private OsuConfigManager configManager { get; set; } = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -566,17 +570,33 @@ namespace osu.Game.Tests.Visual.UserInterface
} }
[Test] [Test]
public void TestSearchFocusChangeViaKey() public void TestTextSearchActiveByDefault()
{ {
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true);
createScreen(); createScreen();
const Key focus_switch_key = Key.Tab; AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(focus_switch_key)); AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("focused", () => modSelectOverlay.SearchTextBox.HasFocus); AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(focus_switch_key)); AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("lost focus", () => !modSelectOverlay.SearchTextBox.HasFocus); AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
}
[Test]
public void TestTextSearchNotActiveByDefault()
{
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false);
createScreen();
AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus);
} }
[Test] [Test]