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Also handle items exiting bounds on the opposite side
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@ -196,12 +196,12 @@ namespace osu.Game.Screens.Play
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}
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if (lowestTopScreenSpace.HasValue)
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if (lowestTopScreenSpace.HasValue)
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topRightElements.Y = TopScoringElementsHeight = Math.Max(0, ToLocalSpace(lowestTopScreenSpace.Value).Y);
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topRightElements.Y = TopScoringElementsHeight = MathHelper.Clamp(ToLocalSpace(lowestTopScreenSpace.Value).Y, 0, DrawHeight - topRightElements.DrawHeight);
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else
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else
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topRightElements.Y = 0;
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topRightElements.Y = 0;
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if (highestBottomScreenSpace.HasValue)
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if (highestBottomScreenSpace.HasValue)
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bottomRightElements.Y = BottomScoringElementsHeight = -Math.Max(0, (DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y));
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bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
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else
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else
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bottomRightElements.Y = 0;
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bottomRightElements.Y = 0;
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}
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}
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