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Create TestSceneSelectionBlueprintDeselection.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public class TestSceneSelectionBlueprintDeselection : TestSceneOsuEditor
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestSingleDeleteAtSameTime()
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{
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HitCircle? circle1 = null;
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HitCircle? circle2 = null;
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AddStep("add two circles at the same time", () =>
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{
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circle1 = new HitCircle();
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circle2 = new HitCircle();
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EditorClock.Seek(0);
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EditorBeatmap.Add(circle1);
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EditorBeatmap.Add(circle2);
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EditorBeatmap.SelectedHitObjects.Add(circle1);
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EditorBeatmap.SelectedHitObjects.Add(circle2);
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});
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AddStep("delete the first circle", () => EditorBeatmap.Remove(circle1));
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}
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}
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}
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