diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs
index a7fc705b30..9ce1599fb4 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs
@@ -61,33 +61,6 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double time_during_slide_3 = 3500;
private const double time_during_slide_4 = 4000;
- ///
- /// Scenario:
- /// - Press a key on the slider head timed correctly
- /// - Press the other key in the middle of the slider while holding the original key
- /// - Release the original key used to hit the slider
- /// Expected Result:
- /// A passing test case will have the cursor continue tracking on replay frame 3.
- ///
- [Test]
- public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
- {
- AddStep("Left to both to right test", () =>
- {
- var frames = new List
- {
- new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
- new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 },
- new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
- };
-
- performTest(frames);
- });
-
- AddUntilStep(() => allJudgedFired, "Wait for test 1");
- AddAssert("Tracking retained", assertGreatJudge);
- }
-
///
/// Scenario:
/// - Press a key before a slider starts
@@ -115,6 +88,33 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking lost", assertMehJudge);
}
+ ///
+ /// Scenario:
+ /// - Press a key on the slider head timed correctly
+ /// - Press the other key in the middle of the slider while holding the original key
+ /// - Release the original key used to hit the slider
+ /// Expected Result:
+ /// A passing test case will have the cursor continue tracking on replay frame 3.
+ ///
+ [Test]
+ public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
+ {
+ AddStep("Left to both to right test", () =>
+ {
+ var frames = new List
+ {
+ new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
+ new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 },
+ new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
+ };
+
+ performTest(frames);
+ });
+
+ AddUntilStep(() => allJudgedFired, "Wait for test 1");
+ AddAssert("Tracking retained", assertGreatJudge);
+ }
+
///
/// Scenario:
/// - Press a key on the slider head timed correctly
@@ -407,13 +407,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AllowResults = false
};
- Child = new OsuInputManager(new RulesetInfo { ID = 0 })
+ LoadComponentAsync(player, p =>
{
- Child = player
- };
+ Child = p;
- player.ScoreProcessor.NewJudgement += result => judgementResults.Add(result);
- player.ScoreProcessor.AllJudged += () => { allJudgedFired = true; };
+ p.ScoreProcessor.NewJudgement += result => judgementResults.Add(result);
+ p.ScoreProcessor.AllJudged += () => { allJudgedFired = true; };
+ });
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer