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Merge branch 'master' into mania-note-input
This commit is contained in:
commit
836c33cfb0
@ -12,11 +12,17 @@ using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
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{
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/// <summary>
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/// Maximum number of previous notes to consider for density calculation.
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/// </summary>
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private const int max_notes_for_density = 7;
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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private Pattern lastPattern = new Pattern();
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@ -56,6 +62,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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yield return obj;
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}
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private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
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private double density = int.MaxValue;
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private void computeDensity(double newNoteTime)
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{
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if (prevNoteTimes.Count == max_notes_for_density)
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prevNoteTimes.RemoveAt(0);
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prevNoteTimes.Add(newNoteTime);
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density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
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}
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private double lastTime;
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private Vector2 lastPosition;
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private PatternType lastStair;
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private void recordNote(double time, Vector2 position)
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{
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lastTime = time;
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lastPosition = position;
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}
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/// <summary>
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/// Method that generates hit objects for osu!mania specific beatmaps.
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/// </summary>
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@ -92,7 +118,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
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else if (positionData != null)
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{
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// Circle
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computeDensity(original.StartTime);
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conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
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recordNote(original.StartTime, positionData.Position);
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}
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if (conversion == null)
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@ -101,6 +131,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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Pattern newPattern = conversion.Generate();
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lastPattern = newPattern;
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var stairPatternGenerator = (HitObjectPatternGenerator)conversion;
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lastStair = stairPatternGenerator.StairType;
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return newPattern.HitObjects;
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}
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|
@ -0,0 +1,407 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using OpenTK;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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internal class HitObjectPatternGenerator : PatternGenerator
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{
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public PatternType StairType { get; private set; }
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private readonly PatternType convertType;
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public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
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: base(random, hitObject, beatmap, previousPattern)
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{
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StairType = lastStair;
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|
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ControlPoint overridePoint;
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ControlPoint controlPoint = beatmap.TimingInfo.TimingPointAt(hitObject.StartTime, out overridePoint);
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||||
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var positionData = hitObject as IHasPosition;
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float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
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double timeSeparation = hitObject.StartTime - previousTime;
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double beatLength = controlPoint.BeatLength;
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bool kiai = (overridePoint ?? controlPoint).KiaiMode;
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if (timeSeparation <= 125)
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{
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// More than 120 BPM
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convertType |= PatternType.ForceNotStack;
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}
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if (timeSeparation <= 80)
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{
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// More than 187 BPM
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convertType |= PatternType.ForceNotStack | PatternType.KeepSingle;
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}
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else if (timeSeparation <= 95)
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{
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// More than 157 BPM
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convertType |= PatternType.ForceNotStack | PatternType.KeepSingle | lastStair;
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}
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else if (timeSeparation <= 105)
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{
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// More than 140 BPM
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convertType |= PatternType.ForceNotStack | PatternType.LowProbability;
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}
|
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else if (timeSeparation <= 125)
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{
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// More than 120 BPM
|
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convertType |= PatternType.ForceNotStack;
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}
|
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else if (timeSeparation <= 135 && positionSeparation < 20)
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{
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// More than 111 BPM stream
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convertType |= PatternType.Cycle | PatternType.KeepSingle;
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}
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else if (timeSeparation <= 150 & positionSeparation < 20)
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{
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// More than 100 BPM stream
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convertType |= PatternType.ForceStack | PatternType.LowProbability;
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}
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||||
else if (positionSeparation < 20 && density >= beatLength / 2.5)
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{
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// Low density stream
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convertType |= PatternType.Reverse | PatternType.LowProbability;
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}
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else if (density < beatLength / 2.5 || kiai)
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{
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// High density
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}
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else
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convertType |= PatternType.LowProbability;
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}
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public override Pattern Generate()
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{
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int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
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if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
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{
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// Generate a new pattern by copying the last hit objects in reverse-column order
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var pattern = new Pattern();
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|
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for (int i = RandomStart; i < AvailableColumns; i++)
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if (PreviousPattern.ColumnHasObject(i))
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addToPattern(pattern, RandomStart + AvailableColumns - i - 1);
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||||
|
||||
return pattern;
|
||||
}
|
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|
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if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
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// If we convert to 7K + 1, let's not overload the special key
|
||||
&& (AvailableColumns != 8 || lastColumn != 0)
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||||
// Make sure the last column was not the centre column
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||||
&& (AvailableColumns % 2 == 0 || lastColumn != AvailableColumns / 2))
|
||||
{
|
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// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
|
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var pattern = new Pattern();
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|
||||
int column = RandomStart + AvailableColumns - lastColumn - 1;
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addToPattern(pattern, column);
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|
||||
return pattern;
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}
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if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
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{
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// Generate a new pattern by placing on the already filled columns
|
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var pattern = new Pattern();
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|
||||
for (int i = RandomStart; i < AvailableColumns; i++)
|
||||
if (PreviousPattern.ColumnHasObject(i))
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||||
addToPattern(pattern, i);
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1)
|
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{
|
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// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
|
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var pattern = new Pattern();
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|
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int targetColumn = lastColumn + 1;
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if (targetColumn == AvailableColumns)
|
||||
{
|
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targetColumn = RandomStart;
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||||
StairType = PatternType.ReverseStair;
|
||||
}
|
||||
|
||||
addToPattern(pattern, targetColumn);
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1)
|
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{
|
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// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
|
||||
var pattern = new Pattern();
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int targetColumn = lastColumn - 1;
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if (targetColumn == RandomStart - 1)
|
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{
|
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targetColumn = AvailableColumns - 1;
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StairType = PatternType.Stair;
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}
|
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|
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addToPattern(pattern, targetColumn);
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return pattern;
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}
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if ((convertType & PatternType.KeepSingle) > 0)
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return generateRandomNotes(1);
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if ((convertType & PatternType.Mirror) > 0)
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{
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if (ConversionDifficulty > 6.5)
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return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
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if (ConversionDifficulty > 4)
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return generateRandomPatternWithMirrored(0.12, 0.17, 0);
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return generateRandomPatternWithMirrored(0.12, 0, 0);
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}
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if (ConversionDifficulty > 6.5)
|
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{
|
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if ((convertType & PatternType.LowProbability) > 0)
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return generateRandomPattern(0.78, 0.42, 0, 0);
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return generateRandomPattern(1, 0.62, 0, 0);
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}
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if (ConversionDifficulty > 4)
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{
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if ((convertType & PatternType.LowProbability) > 0)
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return generateRandomPattern(0.35, 0.08, 0, 0);
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return generateRandomPattern(0.52, 0.15, 0, 0);
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}
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if (ConversionDifficulty > 2)
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{
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if ((convertType & PatternType.LowProbability) > 0)
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return generateRandomPattern(0.18, 0, 0, 0);
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return generateRandomPattern(0.45, 0, 0, 0);
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}
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return generateRandomPattern(0, 0, 0, 0);
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}
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/// <summary>
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/// Generates random notes.
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/// <para>
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/// This will generate as many as it can up to <paramref name="noteCount"/>, accounting for
|
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/// any stacks if <see cref="convertType"/> is forcing no stacks.
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/// </para>
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/// </summary>
|
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/// <param name="noteCount">The amount of notes to generate.</param>
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||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
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private Pattern generateRandomNotes(int noteCount)
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{
|
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var pattern = new Pattern();
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|
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bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
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|
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if (!allowStacking)
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noteCount = Math.Min(noteCount, AvailableColumns - RandomStart - PreviousPattern.ColumnWithObjects);
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|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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for (int i = 0; i < noteCount; i++)
|
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{
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while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
|
||||
{
|
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if ((convertType & PatternType.Gathered) > 0)
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{
|
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nextColumn++;
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if (nextColumn == AvailableColumns)
|
||||
nextColumn = RandomStart;
|
||||
}
|
||||
else
|
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nextColumn = Random.Next(RandomStart, AvailableColumns);
|
||||
}
|
||||
|
||||
addToPattern(pattern, nextColumn);
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}
|
||||
|
||||
return pattern;
|
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}
|
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|
||||
/// <summary>
|
||||
/// Whether this hit object can generate a note in the special column.
|
||||
/// </summary>
|
||||
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random pattern.
|
||||
/// </summary>
|
||||
/// <param name="p2">Probability for 2 notes to be generated.</param>
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||||
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
||||
/// <param name="p4">Probability for 4 notes to be generated.</param>
|
||||
/// <param name="p5">Probability for 5 notes to be generated.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomPattern(double p2, double p3, double p4, double p5)
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
|
||||
pattern.Add(generateRandomNotes(getRandomNoteCount(p2, p3, p4, p5)));
|
||||
|
||||
if (RandomStart > 0 && hasSpecialColumn)
|
||||
addToPattern(pattern, 0);
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random pattern which has both normal and mirrored notes.
|
||||
/// </summary>
|
||||
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
|
||||
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
||||
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
|
||||
bool addToCentre;
|
||||
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
|
||||
|
||||
int columnLimit = (AvailableColumns % 2 == 0 ? AvailableColumns : AvailableColumns - 1) / 2;
|
||||
int nextColumn = Random.Next(RandomStart, columnLimit);
|
||||
for (int i = 0; i < noteCount; i++)
|
||||
{
|
||||
while (pattern.ColumnHasObject(nextColumn))
|
||||
nextColumn = Random.Next(RandomStart, columnLimit);
|
||||
|
||||
// Add normal note
|
||||
addToPattern(pattern, nextColumn);
|
||||
// Add mirrored note
|
||||
addToPattern(pattern, RandomStart + AvailableColumns - nextColumn - 1);
|
||||
}
|
||||
|
||||
if (addToCentre)
|
||||
addToPattern(pattern, AvailableColumns / 2);
|
||||
|
||||
if (RandomStart > 0 && hasSpecialColumn)
|
||||
addToPattern(pattern, 0);
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a count of notes to be generated from a list of probabilities.
|
||||
/// </summary>
|
||||
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
||||
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
||||
/// <param name="p4">Probability for 4 notes to be generated.</param>
|
||||
/// <param name="p5">Probability for 5 notes to be generated.</param>
|
||||
/// <returns>The amount of notes to be generated.</returns>
|
||||
private int getRandomNoteCount(double p2, double p3, double p4, double p5)
|
||||
{
|
||||
switch (AvailableColumns)
|
||||
{
|
||||
case 2:
|
||||
p2 = 0;
|
||||
p3 = 0;
|
||||
p4 = 0;
|
||||
p5 = 0;
|
||||
break;
|
||||
case 3:
|
||||
p2 = Math.Max(p2, 0.1);
|
||||
p3 = 0;
|
||||
p4 = 0;
|
||||
p5 = 0;
|
||||
break;
|
||||
case 4:
|
||||
p2 = Math.Max(p2, 0.23);
|
||||
p3 = Math.Max(p3, 0.04);
|
||||
p4 = 0;
|
||||
p5 = 0;
|
||||
break;
|
||||
case 5:
|
||||
p3 = Math.Max(p3, 0.15);
|
||||
p4 = Math.Max(p4, 0.03);
|
||||
p5 = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
|
||||
p2 = 1;
|
||||
|
||||
return GetRandomNoteCount(p2, p3, p4, p5);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a count of notes to be generated from a list of probabilities.
|
||||
/// </summary>
|
||||
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
|
||||
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
||||
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
||||
/// <param name="addToCentre">Whether to add a note to the centre column.</param>
|
||||
/// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns>
|
||||
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
|
||||
{
|
||||
addToCentre = false;
|
||||
|
||||
if ((convertType & PatternType.ForceNotStack) > 0)
|
||||
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
|
||||
|
||||
switch (AvailableColumns)
|
||||
{
|
||||
case 2:
|
||||
centreProbability = 0;
|
||||
p2 = 0;
|
||||
p3 = 0;
|
||||
break;
|
||||
case 3:
|
||||
centreProbability = Math.Max(centreProbability, 0.03);
|
||||
p2 = Math.Max(p2, 0.1);
|
||||
p3 = 0;
|
||||
break;
|
||||
case 4:
|
||||
centreProbability = 0;
|
||||
p2 = Math.Max(p2 * 2, 0.2);
|
||||
p3 = 0;
|
||||
break;
|
||||
case 5:
|
||||
centreProbability = Math.Max(centreProbability, 0.03);
|
||||
p3 = 0;
|
||||
break;
|
||||
case 6:
|
||||
centreProbability = 0;
|
||||
p2 = Math.Max(p2 * 2, 0.5);
|
||||
p3 = Math.Max(p3 * 2, 0.15);
|
||||
break;
|
||||
}
|
||||
|
||||
double centreVal = Random.NextDouble();
|
||||
int noteCount = GetRandomNoteCount(p2, p3);
|
||||
|
||||
addToCentre = AvailableColumns % 2 != 0 && noteCount != 3 && centreVal > 1 - centreProbability;
|
||||
return noteCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs and adds a note to a pattern.
|
||||
/// </summary>
|
||||
/// <param name="pattern">The pattern to add to.</param>
|
||||
/// <param name="column">The column to add the note to.</param>
|
||||
private void addToPattern(Pattern pattern, int column)
|
||||
{
|
||||
pattern.Add(new Note
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Samples = HitObject.Samples,
|
||||
Column = column
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -51,6 +51,7 @@
|
||||
<Compile Include="Beatmaps\Patterns\Legacy\DistanceObjectPatternGenerator.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\PatternGenerator.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\Legacy\HitObjectPatternGenerator.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
|
||||
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
||||
|
60
osu.Game/Graphics/Containers/BeatSyncedContainer.cs
Normal file
60
osu.Game/Graphics/Containers/BeatSyncedContainer.cs
Normal file
@ -0,0 +1,60 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class BeatSyncedContainer : Container
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private int lastBeat;
|
||||
private ControlPoint lastControlPoint;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (beatmap.Value?.Track == null)
|
||||
return;
|
||||
|
||||
double currentTrackTime = beatmap.Value.Track.CurrentTime;
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTrackTime, out overridePoint);
|
||||
|
||||
if (controlPoint.BeatLength == 0)
|
||||
return;
|
||||
|
||||
bool kiai = (overridePoint ?? controlPoint).KiaiMode;
|
||||
int beat = (int)((currentTrackTime - controlPoint.Time) / controlPoint.BeatLength);
|
||||
|
||||
// The beats before the start of the first control point are off by 1, this should do the trick
|
||||
if (currentTrackTime < controlPoint.Time)
|
||||
beat--;
|
||||
|
||||
if (controlPoint == lastControlPoint && beat == lastBeat)
|
||||
return;
|
||||
|
||||
double offsetFromBeat = (controlPoint.Time - currentTrackTime) % controlPoint.BeatLength;
|
||||
|
||||
using (BeginDelayedSequence(offsetFromBeat, true))
|
||||
OnNewBeat(beat, controlPoint.BeatLength, controlPoint.TimeSignature, kiai);
|
||||
|
||||
lastBeat = beat;
|
||||
lastControlPoint = controlPoint;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
171
osu.Game/Graphics/Containers/SectionsContainer.cs
Normal file
171
osu.Game/Graphics/Containers/SectionsContainer.cs
Normal file
@ -0,0 +1,171 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that can scroll to each section inside it.
|
||||
/// </summary>
|
||||
public class SectionsContainer : Container
|
||||
{
|
||||
private Drawable expandableHeader, fixedHeader, footer;
|
||||
public readonly ScrollContainer ScrollContainer;
|
||||
private readonly Container<Drawable> sectionsContainer;
|
||||
|
||||
public Drawable ExpandableHeader
|
||||
{
|
||||
get { return expandableHeader; }
|
||||
set
|
||||
{
|
||||
if (value == expandableHeader) return;
|
||||
|
||||
if (expandableHeader != null)
|
||||
Remove(expandableHeader);
|
||||
expandableHeader = value;
|
||||
if (value == null) return;
|
||||
|
||||
Add(expandableHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable FixedHeader
|
||||
{
|
||||
get { return fixedHeader; }
|
||||
set
|
||||
{
|
||||
if (value == fixedHeader) return;
|
||||
|
||||
if (fixedHeader != null)
|
||||
Remove(fixedHeader);
|
||||
fixedHeader = value;
|
||||
if (value == null) return;
|
||||
|
||||
Add(fixedHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable Footer
|
||||
{
|
||||
get { return footer; }
|
||||
set
|
||||
{
|
||||
if (value == footer) return;
|
||||
|
||||
if (footer != null)
|
||||
ScrollContainer.Remove(footer);
|
||||
footer = value;
|
||||
if (value == null) return;
|
||||
|
||||
footer.Anchor |= Anchor.y2;
|
||||
footer.Origin |= Anchor.y2;
|
||||
ScrollContainer.Add(footer);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<Drawable> SelectedSection { get; } = new Bindable<Drawable>();
|
||||
|
||||
protected virtual Container<Drawable> CreateScrollContentContainer()
|
||||
=> new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
private List<Drawable> sections = new List<Drawable>();
|
||||
public IEnumerable<Drawable> Sections
|
||||
{
|
||||
get { return sections; }
|
||||
set
|
||||
{
|
||||
foreach (var section in sections)
|
||||
sectionsContainer.Remove(section);
|
||||
|
||||
sections = value.ToList();
|
||||
if (sections.Count == 0) return;
|
||||
|
||||
sectionsContainer.Add(sections);
|
||||
SelectedSection.Value = sections[0];
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
private float headerHeight, footerHeight;
|
||||
private readonly MarginPadding originalSectionsMargin;
|
||||
private void updateSectionsMargin()
|
||||
{
|
||||
if (sections.Count == 0) return;
|
||||
|
||||
var newMargin = originalSectionsMargin;
|
||||
newMargin.Top += headerHeight;
|
||||
newMargin.Bottom += footerHeight;
|
||||
|
||||
sectionsContainer.Margin = newMargin;
|
||||
}
|
||||
|
||||
public SectionsContainer()
|
||||
{
|
||||
Add(ScrollContainer = new ScrollContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = false,
|
||||
Children = new Drawable[] { sectionsContainer = CreateScrollContentContainer() }
|
||||
});
|
||||
originalSectionsMargin = sectionsContainer.Margin;
|
||||
}
|
||||
|
||||
private float lastKnownScroll;
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||
float footerH = Footer?.LayoutSize.Y ?? 0;
|
||||
if (headerH != headerHeight || footerH != footerHeight)
|
||||
{
|
||||
headerHeight = headerH;
|
||||
footerHeight = footerH;
|
||||
updateSectionsMargin();
|
||||
}
|
||||
|
||||
float currentScroll = Math.Max(0, ScrollContainer.Current);
|
||||
if (currentScroll != lastKnownScroll)
|
||||
{
|
||||
lastKnownScroll = currentScroll;
|
||||
|
||||
if (expandableHeader != null && fixedHeader != null)
|
||||
{
|
||||
float offset = Math.Min(expandableHeader.LayoutSize.Y, currentScroll);
|
||||
|
||||
expandableHeader.Y = -offset;
|
||||
fixedHeader.Y = -offset + expandableHeader.LayoutSize.Y;
|
||||
}
|
||||
|
||||
Drawable bestMatch = null;
|
||||
float minDiff = float.MaxValue;
|
||||
|
||||
foreach (var section in sections)
|
||||
{
|
||||
float diff = Math.Abs(ScrollContainer.GetChildPosInContent(section) - currentScroll);
|
||||
if (diff < minDiff)
|
||||
{
|
||||
minDiff = diff;
|
||||
bestMatch = section;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestMatch != null)
|
||||
SelectedSection.Value = bestMatch;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,34 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class SettingsHeader : Container
|
||||
{
|
||||
public SearchTextBox SearchTextBox;
|
||||
|
||||
private Box background;
|
||||
|
||||
private readonly Func<float> currentScrollOffset;
|
||||
|
||||
public Action Exit;
|
||||
|
||||
/// <param name="currentScrollOffset">A reference to the current scroll position of the ScrollContainer we are contained within.</param>
|
||||
public SettingsHeader(Func<float> currentScrollOffset)
|
||||
{
|
||||
this.currentScrollOffset = currentScrollOffset;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -37,11 +19,6 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -53,7 +30,8 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Text = "settings",
|
||||
TextSize = 40,
|
||||
Margin = new MarginPadding {
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsOverlay.CONTENT_MARGINS,
|
||||
Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
|
||||
},
|
||||
@ -63,45 +41,15 @@ namespace osu.Game.Overlays.Settings
|
||||
Colour = colours.Pink,
|
||||
Text = "Change the way osu! behaves",
|
||||
TextSize = 18,
|
||||
Margin = new MarginPadding {
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsOverlay.CONTENT_MARGINS,
|
||||
Bottom = 30
|
||||
},
|
||||
},
|
||||
SearchTextBox = new SearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Width = 0.95f,
|
||||
Margin = new MarginPadding {
|
||||
Top = 20,
|
||||
Bottom = 20
|
||||
},
|
||||
Exit = () => Exit(),
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// the point at which we will start anchoring to the top.
|
||||
float anchorOffset = SearchTextBox.Y;
|
||||
|
||||
float scrollPosition = currentScrollOffset();
|
||||
|
||||
// we want to anchor the search field to the top of the screen when scrolling.
|
||||
Margin = new MarginPadding { Top = Math.Max(0, scrollPosition - anchorOffset) };
|
||||
|
||||
// we don't want the header to scroll when scrolling beyond the upper extent.
|
||||
Y = Math.Min(0, scrollPosition);
|
||||
|
||||
// we get darker as scroll progresses
|
||||
background.Alpha = Math.Min(1, scrollPosition / anchorOffset) * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings
|
||||
private readonly Box backgroundBox;
|
||||
private readonly Box selectionIndicator;
|
||||
private readonly Container text;
|
||||
public Action Action;
|
||||
public Action<SettingsSection> Action;
|
||||
|
||||
private SettingsSection section;
|
||||
public SettingsSection Section
|
||||
@ -75,6 +75,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Width = Sidebar.DEFAULT_WIDTH,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Colour = OsuColour.Gray(0.6f),
|
||||
Children = new[]
|
||||
{
|
||||
headerText = new OsuSpriteText
|
||||
@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
Action?.Invoke();
|
||||
Action?.Invoke(section);
|
||||
backgroundBox.FlashColour(Color4.White, 400);
|
||||
return true;
|
||||
}
|
||||
|
@ -7,10 +7,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using System;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -26,18 +27,13 @@ namespace osu.Game.Overlays
|
||||
|
||||
private const float sidebar_padding = 10;
|
||||
|
||||
private ScrollContainer scrollContainer;
|
||||
private Sidebar sidebar;
|
||||
private SidebarButton[] sidebarButtons;
|
||||
private SettingsSection[] sections;
|
||||
private SidebarButton selectedSidebarButton;
|
||||
|
||||
private SettingsHeader header;
|
||||
private SettingsSectionsContainer sectionsContainer;
|
||||
|
||||
private SettingsFooter footer;
|
||||
|
||||
private SearchContainer searchContainer;
|
||||
|
||||
private float lastKnownScroll;
|
||||
private SearchTextBox searchTextBox;
|
||||
|
||||
public SettingsOverlay()
|
||||
{
|
||||
@ -48,7 +44,7 @@ namespace osu.Game.Overlays
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
sections = new SettingsSection[]
|
||||
var sections = new SettingsSection[]
|
||||
{
|
||||
new GeneralSection(),
|
||||
new GraphicsSection(),
|
||||
@ -68,27 +64,27 @@ namespace osu.Game.Overlays
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.6f,
|
||||
},
|
||||
scrollContainer = new ScrollContainer
|
||||
sectionsContainer = new SettingsSectionsContainer
|
||||
{
|
||||
ScrollDraggerVisible = false,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = width,
|
||||
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
|
||||
Children = new Drawable[]
|
||||
ExpandableHeader = new SettingsHeader(),
|
||||
FixedHeader = searchTextBox = new SearchTextBox
|
||||
{
|
||||
searchContainer = new SearchContainer
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Width = 0.95f,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = sections,
|
||||
Top = 20,
|
||||
Bottom = 20
|
||||
},
|
||||
footer = new SettingsFooter(),
|
||||
header = new SettingsHeader(() => scrollContainer.Current)
|
||||
{
|
||||
Exit = Hide,
|
||||
},
|
||||
}
|
||||
Exit = Hide,
|
||||
},
|
||||
Sections = sections,
|
||||
Footer = new SettingsFooter()
|
||||
},
|
||||
sidebar = new Sidebar
|
||||
{
|
||||
@ -96,84 +92,89 @@ namespace osu.Game.Overlays
|
||||
Children = sidebarButtons = sections.Select(section =>
|
||||
new SidebarButton
|
||||
{
|
||||
Selected = sections[0] == section,
|
||||
Section = section,
|
||||
Action = () => scrollContainer.ScrollIntoView(section),
|
||||
Action = sectionsContainer.ScrollContainer.ScrollIntoView,
|
||||
}
|
||||
).ToArray()
|
||||
}
|
||||
};
|
||||
|
||||
header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
|
||||
selectedSidebarButton = sidebarButtons[0];
|
||||
selectedSidebarButton.Selected = true;
|
||||
|
||||
scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
//we need to update these manually because we can't put the SettingsHeader inside the SearchContainer (due to its anchoring).
|
||||
searchContainer.Y = header.DrawHeight;
|
||||
footer.Y = searchContainer.Y + searchContainer.DrawHeight;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float currentScroll = scrollContainer.Current;
|
||||
if (currentScroll != lastKnownScroll)
|
||||
sectionsContainer.SelectedSection.ValueChanged += section =>
|
||||
{
|
||||
lastKnownScroll = currentScroll;
|
||||
selectedSidebarButton.Selected = false;
|
||||
selectedSidebarButton = sidebarButtons.Single(b => b.Section == section);
|
||||
selectedSidebarButton.Selected = true;
|
||||
};
|
||||
|
||||
SettingsSection bestCandidate = null;
|
||||
float bestDistance = float.MaxValue;
|
||||
searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue;
|
||||
|
||||
foreach (SettingsSection section in sections)
|
||||
{
|
||||
float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
|
||||
if (distance < bestDistance)
|
||||
{
|
||||
bestDistance = distance;
|
||||
bestCandidate = section;
|
||||
}
|
||||
}
|
||||
|
||||
var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
|
||||
var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
|
||||
if (previous != null) previous.Selected = false;
|
||||
if (next != null) next.Selected = true;
|
||||
}
|
||||
sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
|
||||
header.SearchTextBox.HoldFocus = true;
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
scrollContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
|
||||
header.SearchTextBox.HoldFocus = false;
|
||||
header.SearchTextBox.TriggerFocusLost();
|
||||
searchTextBox.HoldFocus = false;
|
||||
searchTextBox.TriggerFocusLost();
|
||||
}
|
||||
|
||||
protected override bool OnFocus(InputState state)
|
||||
{
|
||||
header.SearchTextBox.TriggerFocus(state);
|
||||
searchTextBox.TriggerFocus(state);
|
||||
return false;
|
||||
}
|
||||
|
||||
private class SettingsSectionsContainer : SectionsContainer
|
||||
{
|
||||
public SearchContainer SearchContainer;
|
||||
private readonly Box headerBackground;
|
||||
|
||||
protected override Container<Drawable> CreateScrollContentContainer()
|
||||
=> SearchContainer = new SearchContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
};
|
||||
|
||||
public SettingsSectionsContainer()
|
||||
{
|
||||
ScrollContainer.ScrollDraggerVisible = false;
|
||||
Add(headerBackground = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.X
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// no null check because the usage of this class is strict
|
||||
headerBackground.Height = ExpandableHeader.LayoutSize.Y + FixedHeader.LayoutSize.Y;
|
||||
headerBackground.Y = ExpandableHeader.Y;
|
||||
headerBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -81,6 +81,7 @@
|
||||
<Compile Include="Overlays\Music\PlaylistItem.cs" />
|
||||
<Compile Include="Overlays\Music\PlaylistList.cs" />
|
||||
<Compile Include="Overlays\OnScreenDisplay.cs" />
|
||||
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
|
||||
@ -292,6 +293,7 @@
|
||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
||||
<Compile Include="Graphics\Containers\BeatSyncedContainer.cs" />
|
||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
|
||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user