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Rename delete method and improve xmldoc
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@ -82,9 +82,7 @@ namespace osu.Game.Beatmaps
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
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new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
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new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
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protected override IEnumerable<string> GetStableImportPaths() => GetStableStorage().GetDirectories(ImportFromStablePath);
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
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protected override bool ShouldRemoveArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
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protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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{
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@ -176,7 +176,7 @@ namespace osu.Game.Database
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// TODO: Add a check to prevent files from storage to be deleted.
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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try
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{
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{
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if (import != null && File.Exists(path) && ShouldRemoveArchive(path))
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if (import != null && File.Exists(path) && ShouldDeleteArchive(path))
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File.Delete(path);
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File.Delete(path);
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -504,9 +504,11 @@ namespace osu.Game.Database
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protected abstract IEnumerable<string> GetStableImportPaths();
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protected abstract IEnumerable<string> GetStableImportPaths();
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/// <summary>
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/// <summary>
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/// Should this archive be removed after importing?
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/// Whether this specified path should be removed after successful import.
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/// </summary>
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/// </summary>
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protected virtual bool ShouldRemoveArchive(string path) => false;
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/// <param name="path">The path for consideration. May be a file or a directory.</param>
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/// <returns>Whether to perform deletion.</returns>
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protected virtual bool ShouldDeleteArchive(string path) => false;
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/// <summary>
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/// <summary>
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/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
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/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
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@ -57,7 +57,7 @@ namespace osu.Game.Skinning
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protected override IEnumerable<string> GetStableImportPaths() => GetStableStorage().GetDirectories(ImportFromStablePath);
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protected override IEnumerable<string> GetStableImportPaths() => GetStableStorage().GetDirectories(ImportFromStablePath);
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protected override bool ShouldRemoveArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osk";
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osk";
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/// <summary>
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/// <summary>
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/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
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/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
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