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mirror of https://github.com/ppy/osu.git synced 2024-12-15 07:32:55 +08:00

Remove logging

This commit is contained in:
Dean Herbert 2020-10-13 18:18:22 +09:00
parent 3d9ea852ec
commit 83358d487f
2 changed files with 8 additions and 17 deletions

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@ -1,30 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Game.Configuration;
using osuTK.Input;
using osu.Framework.Utils;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Caching; using osu.Framework.Caching;
using osu.Framework.Threading; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Logging; using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Carousel;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
@ -589,8 +588,6 @@ namespace osu.Game.Screens.Select
// This involves fetching new items from the pool, returning no-longer required items. // This involves fetching new items from the pool, returning no-longer required items.
if (revalidateItems || newDisplayRange != displayedRange) if (revalidateItems || newDisplayRange != displayedRange)
{ {
Logger.Log("revalidation requested");
displayedRange = newDisplayRange; displayedRange = newDisplayRange;
var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first); var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first);
@ -616,7 +613,6 @@ namespace osu.Game.Screens.Select
// Add those items within the previously found index range that should be displayed. // Add those items within the previously found index range that should be displayed.
foreach (var item in toDisplay) foreach (var item in toDisplay)
{ {
Logger.Log($"getting panel for {item} from pool");
var panel = setPool.Get(p => p.Item = item); var panel = setPool.Get(p => p.Item = item);
panel.Depth = item.CarouselYPosition; panel.Depth = item.CarouselYPosition;

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Collections; using osu.Game.Collections;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -70,12 +69,10 @@ namespace osu.Game.Screens.Select.Carousel
if (Item == null) if (Item == null)
return; return;
Logger.Log($"updating item {beatmapSet}");
Header.Children = new Drawable[] Header.Children = new Drawable[]
{ {
new DelayedLoadUnloadWrapper(() => new DelayedLoadUnloadWrapper(() =>
{ {
Logger.Log($"loaded background item {beatmapSet}");
var background = new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) var background = new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -151,8 +148,6 @@ namespace osu.Game.Screens.Select.Carousel
ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()).ToArray() ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()).ToArray()
}; };
Logger.Log($"loading {visibleBeatmaps.Length} beatmaps for {Item}");
LoadComponentAsync(beatmapContainer, loaded => LoadComponentAsync(beatmapContainer, loaded =>
{ {
// make sure the pooled target hasn't changed. // make sure the pooled target hasn't changed.