mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Update screen transition events to use new event args
This commit is contained in:
parent
4d3044b841
commit
832d37b2c2
@ -359,9 +359,9 @@ namespace osu.Game.Tests.Visual.Background
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protected override BackgroundScreen CreateBackground() =>
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new FadeAccessibleBackground(Beatmap.Value);
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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ApplyToBackground(b => ReplacesBackground.BindTo(b.StoryboardReplacesBackground));
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}
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@ -389,9 +389,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void ExitViaQuickExit() => PerformExit(false);
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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GameplayClockContainer.Stop();
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}
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}
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@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual.Navigation
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public int ExitAttempts { get; private set; }
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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ExitAttempts++;
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@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Navigation
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return true;
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}
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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}
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@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Navigation
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SubScreenStack.Push(Blocker = new DialogBlockingScreen());
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (SubScreenStack.CurrentScreen != null)
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{
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@ -265,7 +265,7 @@ namespace osu.Game.Tests.Visual.Navigation
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return true;
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}
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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}
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}
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@ -80,10 +80,10 @@ namespace osu.Game.Tests.Visual
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public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton();
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (screenStack.CurrentScreen == null)
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return base.OnExiting(next);
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return base.OnExiting(e);
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screenStack.Exit();
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return true;
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@ -209,7 +209,7 @@ namespace osu.Game.Graphics.Containers
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{
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protected override bool AllowStoryboardBackground => false;
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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this.FadeInFromZero(4000, Easing.OutQuint);
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}
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@ -8,21 +8,21 @@ namespace osu.Game.Overlays.AccountCreation
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{
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public abstract class AccountCreationScreen : Screen
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{
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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this.FadeOut().Delay(200).FadeIn(200);
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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base.OnResuming(last);
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base.OnResuming(e);
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this.FadeIn(200);
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(next);
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base.OnSuspending(e);
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this.FadeOut(200);
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}
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}
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@ -147,9 +147,9 @@ namespace osu.Game.Overlays.AccountCreation
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d.Colour = password.Length == 0 ? Color4.White : Interpolation.ValueAt(password.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In);
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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loadingLayer.Hide();
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if (host?.OnScreenKeyboardOverlapsGameWindow != true)
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@ -31,7 +31,7 @@ namespace osu.Game.Overlays.AccountCreation
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private const string help_centre_url = "/help/wiki/Help_Centre#login";
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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if (string.IsNullOrEmpty(api?.ProvidedUsername) || game?.UseDevelopmentServer == true)
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.AccountCreation
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return;
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}
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base.OnEntering(last);
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base.OnEntering(e);
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}
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[BackgroundDependencyLoader(true)]
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@ -124,9 +124,9 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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base.LoadComplete();
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(next);
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base.OnSuspending(e);
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this.FadeOut(250);
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}
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@ -124,20 +124,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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protected virtual bool PerformMigration() => game?.Migrate(destination.FullName) != false;
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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this.FadeOut().Delay(250).Then().FadeIn(250);
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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// block until migration is finished
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if (migrationTask?.IsCompleted == false)
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return true;
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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}
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}
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@ -30,10 +30,10 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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this.Exit();
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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taskCompletionSource.TrySetCanceled();
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Screens
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Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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if (animateOnEnter)
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{
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@ -59,16 +59,16 @@ namespace osu.Game.Screens
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this.MoveToX(0, TRANSITION_LENGTH, Easing.InOutQuart);
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}
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base.OnEntering(last);
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base.OnEntering(e);
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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this.MoveToX(-x_movement_amount, TRANSITION_LENGTH, Easing.InOutQuart);
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base.OnSuspending(next);
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base.OnSuspending(e);
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (IsLoaded)
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{
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@ -76,14 +76,14 @@ namespace osu.Game.Screens
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this.MoveToX(x_movement_amount, TRANSITION_LENGTH, Easing.OutExpo);
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}
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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if (IsLoaded)
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this.MoveToX(0, TRANSITION_LENGTH, Easing.OutExpo);
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base.OnResuming(last);
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base.OnResuming(e);
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}
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}
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}
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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Backgrounds
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};
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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Show();
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}
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@ -560,16 +560,16 @@ namespace osu.Game.Screens.Edit
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{
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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dimBackground();
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resetTrack(true);
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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base.OnResuming(last);
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base.OnResuming(e);
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dimBackground();
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}
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@ -585,7 +585,7 @@ namespace osu.Game.Screens.Edit
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});
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (!ExitConfirmed)
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{
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@ -613,12 +613,12 @@ namespace osu.Game.Screens.Edit
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refetchBeatmap();
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(next);
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base.OnSuspending(e);
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clock.Stop();
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refetchBeatmap();
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}
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@ -44,9 +44,9 @@ namespace osu.Game.Screens.Edit.GameplayTest
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protected override bool CheckModsAllowFailure() => false; // never fail.
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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// finish alpha transforms on entering to avoid gameplay starting in a half-hidden state.
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// the finish calls are purposefully not propagated to children to avoid messing up their state.
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@ -54,13 +54,13 @@ namespace osu.Game.Screens.Edit.GameplayTest
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GameplayClockContainer.FinishTransforms(false, nameof(Alpha));
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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musicController.Stop();
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editorState.Time = GameplayClockContainer.CurrentTime;
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editor.RestoreState(editorState);
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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}
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}
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@ -19,9 +19,9 @@ namespace osu.Game.Screens.Edit.GameplayTest
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{
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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MetadataInfo.FinishTransforms(true);
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}
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@ -118,20 +118,20 @@ namespace osu.Game.Screens.Import
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fileSelector.CurrentPath.BindValueChanged(directoryChanged);
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint);
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this.FadeInFromZero(duration);
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint);
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this.FadeOut(duration, Easing.OutQuint);
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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private void directoryChanged(ValueChangedEvent<DirectoryInfo> _)
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@ -69,9 +69,9 @@ namespace osu.Game.Screens
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private EFToRealmMigrator realmMigrator;
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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LoadComponentAsync(precompiler = CreateShaderPrecompiler(), AddInternal);
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@ -171,9 +171,9 @@ namespace osu.Game.Screens.Menu
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((IBindable<APIUser>)currentUser).BindTo(api.LocalUser);
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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icon.RotateTo(10);
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icon.FadeOut();
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@ -57,10 +57,10 @@ namespace osu.Game.Screens.Menu
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}
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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this.FadeOut(300);
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base.OnSuspending(next);
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base.OnSuspending(e);
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}
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}
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}
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@ -164,9 +164,9 @@ namespace osu.Game.Screens.Menu
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}
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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ensureEventuallyArrivingAtMenu();
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}
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@ -194,7 +194,7 @@ namespace osu.Game.Screens.Menu
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}, 5000);
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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this.FadeIn(300);
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@ -237,12 +237,12 @@ namespace osu.Game.Screens.Menu
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//don't want to fade out completely else we will stop running updates.
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Game.FadeTo(0.01f, fadeOutTime).OnComplete(_ => this.Exit());
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base.OnResuming(last);
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base.OnResuming(e);
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(next);
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base.OnSuspending(e);
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initialBeatmap = null;
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}
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@ -89,9 +89,9 @@ namespace osu.Game.Screens.Menu
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}
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(next);
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base.OnSuspending(e);
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// ensure the background is shown, even if the TriangleIntroSequence failed to do so.
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background.ApplyToBackground(b => b.Show());
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@ -100,9 +100,9 @@ namespace osu.Game.Screens.Menu
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intro.Expire();
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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base.OnResuming(last);
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base.OnResuming(e);
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background.FadeOut(100);
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}
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@ -106,9 +106,9 @@ namespace osu.Game.Screens.Menu
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}
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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base.OnResuming(last);
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base.OnResuming(e);
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background.FadeOut(100);
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}
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@ -176,12 +176,12 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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private Storage storage { get; set; }
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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buttons.FadeInFromZero(500);
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if (last is IntroScreen && musicController.TrackLoaded)
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if (e.Last is IntroScreen && musicController.TrackLoaded)
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{
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var track = musicController.CurrentTrack;
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@ -249,9 +249,9 @@ namespace osu.Game.Screens.Menu
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seq.OnAbort(_ => buttons.SetOsuLogo(null));
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(next);
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base.OnSuspending(e);
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buttons.State = ButtonSystemState.EnteringMode;
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@ -261,9 +261,9 @@ namespace osu.Game.Screens.Menu
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sideFlashes.FadeOut(64, Easing.OutQuint);
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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base.OnResuming(last);
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base.OnResuming(e);
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|
||||
ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
|
||||
|
||||
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Menu
|
||||
musicController.EnsurePlayingSomething();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (!exitConfirmed && dialogOverlay != null)
|
||||
{
|
||||
@ -291,7 +291,7 @@ namespace osu.Game.Screens.Menu
|
||||
songTicker.Hide();
|
||||
|
||||
this.FadeOut(3000);
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
|
||||
|
@ -91,15 +91,15 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
AddInternal(background = newBackground);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
this.MoveToX(0, TRANSITION_LENGTH);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
bool result = base.OnExiting(next);
|
||||
bool result = base.OnExiting(e);
|
||||
this.MoveToX(0);
|
||||
return result;
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
playlist.Clear();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// This screen never exits.
|
||||
return true;
|
||||
|
@ -238,15 +238,15 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
|
||||
#endregion
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
onReturning();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
Debug.Assert(selectionLease != null);
|
||||
|
||||
@ -261,16 +261,16 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
onReturning();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
onLeaving();
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
onLeaving();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
|
@ -290,35 +290,35 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
|
||||
protected void ShowUserModSelect() => userModsSelectOverlay.Show();
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
endHandlingTrack();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
updateWorkingBeatmap();
|
||||
beginHandlingTrack();
|
||||
Scheduler.AddOnce(UpdateMods);
|
||||
Scheduler.AddOnce(updateRuleset);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
RoomManager?.PartRoom();
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
|
||||
endHandlingTrack();
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected void StartPlay()
|
||||
|
@ -35,14 +35,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
transitionFromResults();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
if (client.Room == null)
|
||||
return;
|
||||
|
||||
if (!(last is MultiplayerPlayerLoader playerLoader))
|
||||
if (!(e.Last is MultiplayerPlayerLoader playerLoader))
|
||||
return;
|
||||
|
||||
// If gameplay wasn't finished, then we have a simple path back to the idle state by aborting gameplay.
|
||||
|
@ -25,13 +25,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
[Resolved]
|
||||
private MultiplayerClient client { get; set; }
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
// Upon having left a room, we don't know whether we were the only participant, and whether the room is now closed as a result of leaving it.
|
||||
// To work around this, temporarily remove the room and trigger an immediate listing poll.
|
||||
if (last is MultiplayerMatchSubScreen match)
|
||||
if (e.Last is MultiplayerMatchSubScreen match)
|
||||
{
|
||||
RoomManager.RemoveRoom(match.Room);
|
||||
ListingPollingComponent.PollImmediately();
|
||||
|
@ -242,14 +242,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
private bool exitConfirmed;
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// the room may not be left immediately after a disconnection due to async flow,
|
||||
// so checking the IsConnected status is also required.
|
||||
if (client.Room == null || !client.IsConnected.Value)
|
||||
{
|
||||
// room has not been created yet; exit immediately.
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
if (!exitConfirmed && dialogOverlay != null)
|
||||
@ -268,7 +268,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
private ModSettingChangeTracker modSettingChangeTracker;
|
||||
|
@ -18,10 +18,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
player = (Player)next;
|
||||
base.OnSuspending(e);
|
||||
player = (Player)e.Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn();
|
||||
waves.Show();
|
||||
@ -118,35 +118,35 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
Mods.SetDefault();
|
||||
|
||||
if (loungeSubScreen.IsCurrentScreen())
|
||||
loungeSubScreen.OnEntering(last);
|
||||
loungeSubScreen.OnEntering(e);
|
||||
else
|
||||
loungeSubScreen.MakeCurrent();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
Debug.Assert(screenStack.CurrentScreen != null);
|
||||
screenStack.CurrentScreen.OnResuming(last);
|
||||
screenStack.CurrentScreen.OnResuming(e);
|
||||
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
Debug.Assert(screenStack.CurrentScreen != null);
|
||||
screenStack.CurrentScreen.OnSuspending(next);
|
||||
screenStack.CurrentScreen.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
var subScreen = screenStack.CurrentScreen as Drawable;
|
||||
if (subScreen?.IsLoaded == true && screenStack.CurrentScreen.OnExiting(next))
|
||||
if (subScreen?.IsLoaded == true && screenStack.CurrentScreen.OnExiting(e))
|
||||
return true;
|
||||
|
||||
RoomManager.PartRoom();
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
||||
|
||||
base.OnExiting(next);
|
||||
base.OnExiting(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -141,7 +141,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
return base.OnBackButton();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (!itemSelected)
|
||||
{
|
||||
@ -150,7 +150,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
Mods.Value = initialMods;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override ModSelectOverlay CreateModSelectOverlay() => new UserModSelectOverlay
|
||||
|
@ -27,28 +27,28 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
public const double DISAPPEAR_DURATION = 500;
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
base.OnExiting(next);
|
||||
base.OnExiting(e);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
this.FadeIn(APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
|
@ -45,9 +45,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
Exited?.Invoke();
|
||||
|
@ -171,7 +171,7 @@ namespace osu.Game.Screens
|
||||
background.ApplyToBackground(action);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
if (PlayResumeSound)
|
||||
sampleExit?.Play();
|
||||
@ -183,19 +183,19 @@ namespace osu.Game.Screens
|
||||
if (trackAdjustmentStateAtSuspend != null)
|
||||
musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend.Value;
|
||||
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
trackAdjustmentStateAtSuspend = musicController.AllowTrackAdjustments;
|
||||
|
||||
onSuspendingLogo();
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
applyArrivingDefaults(false);
|
||||
|
||||
@ -210,15 +210,15 @@ namespace osu.Game.Screens
|
||||
}
|
||||
|
||||
background = backgroundStack?.CurrentScreen as BackgroundScreen;
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (ValidForResume && logo != null)
|
||||
onExitingLogo();
|
||||
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
if (ownedBackground != null && backgroundStack?.CurrentScreen == ownedBackground)
|
||||
|
@ -917,9 +917,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
#region Screen Logic
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
if (!LoadedBeatmapSuccessfully)
|
||||
return;
|
||||
@ -985,15 +985,15 @@ namespace osu.Game.Screens.Play
|
||||
GameplayClockContainer.Reset(true);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
screenSuspension?.RemoveAndDisposeImmediately();
|
||||
|
||||
fadeOut();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
screenSuspension?.RemoveAndDisposeImmediately();
|
||||
failAnimationLayer?.RemoveFilters();
|
||||
@ -1024,7 +1024,7 @@ namespace osu.Game.Screens.Play
|
||||
musicController.ResetTrackAdjustments();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -210,9 +210,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
#region Screen handling
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
ApplyToBackground(b =>
|
||||
{
|
||||
@ -236,9 +236,9 @@ namespace osu.Game.Screens.Play
|
||||
showBatteryWarningIfNeeded();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
Debug.Assert(CurrentPlayer != null);
|
||||
|
||||
@ -254,9 +254,9 @@ namespace osu.Game.Screens.Play
|
||||
contentIn();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
@ -268,7 +268,7 @@ namespace osu.Game.Screens.Play
|
||||
highPassFilter.CutoffTo(0);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
cancelLoad();
|
||||
ContentOut();
|
||||
@ -284,7 +284,7 @@ namespace osu.Game.Screens.Play
|
||||
BackgroundBrightnessReduction = false;
|
||||
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
|
@ -20,13 +20,13 @@ namespace osu.Game.Screens.Play
|
||||
Score = score.ScoreInfo;
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
// these will be reverted thanks to PlayerLoader's lease.
|
||||
Mods.Value = Score.Mods;
|
||||
Ruleset.Value = Score.Ruleset;
|
||||
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -249,10 +249,10 @@ namespace osu.Game.Screens.Play
|
||||
beatmapDownloader.Download(beatmapSet);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,11 +24,11 @@ namespace osu.Game.Screens.Play
|
||||
SpectatorClient.OnUserBeganPlaying += userBeganPlaying;
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
private void userBeganPlaying(int userId, SpectatorState state)
|
||||
|
@ -91,11 +91,11 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset?.SetReplayScore(score);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
SpectatorClient.OnNewFrames -= userSentFrames;
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -20,13 +20,13 @@ namespace osu.Game.Screens.Play
|
||||
Score = score.ScoreInfo;
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
// these will be reverted thanks to PlayerLoader's lease.
|
||||
Mods.Value = Score.Mods;
|
||||
Ruleset.Value = Score.Ruleset;
|
||||
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -115,9 +115,9 @@ namespace osu.Game.Screens.Play
|
||||
await submitScore(score).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
bool exiting = base.OnExiting(next);
|
||||
bool exiting = base.OnExiting(e);
|
||||
|
||||
if (LoadedBeatmapSuccessfully)
|
||||
submitScore(Score.DeepClone());
|
||||
|
@ -231,9 +231,9 @@ namespace osu.Game.Screens.Ranking
|
||||
lastFetchCompleted = true;
|
||||
});
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
ApplyToBackground(b =>
|
||||
{
|
||||
@ -244,9 +244,9 @@ namespace osu.Game.Screens.Ranking
|
||||
bottomPanel.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
this.FadeOut(100);
|
||||
|
@ -28,25 +28,25 @@ namespace osu.Game.Screens
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
message.TextContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, Easing.OutExpo);
|
||||
this.FadeOut(transition_time, Easing.OutExpo);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
message.TextContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, Easing.OutExpo);
|
||||
this.FadeOut(transition_time, Easing.OutExpo);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
message.TextContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
||||
this.FadeIn(transition_time, Easing.OutExpo);
|
||||
|
@ -109,9 +109,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
if (playerLoader != null)
|
||||
{
|
||||
|
@ -543,9 +543,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
this.FadeInFromZero(250);
|
||||
FilterControl.Activate();
|
||||
@ -591,9 +591,9 @@ namespace osu.Game.Screens.Select
|
||||
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
// required due to https://github.com/ppy/osu-framework/issues/3218
|
||||
ModSelect.SelectedMods.Disabled = false;
|
||||
@ -622,7 +622,7 @@ namespace osu.Game.Screens.Select
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
// Handle the case where FinaliseSelection is never called (ie. when a screen is pushed externally).
|
||||
// Without this, it's possible for a transfer to happen while we are not the current screen.
|
||||
@ -640,12 +640,12 @@ namespace osu.Game.Screens.Select
|
||||
this.FadeOut(250);
|
||||
|
||||
FilterControl.Deactivate();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
beatmapInfoWedge.Hide();
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public new bool HasUnsavedChanges => base.HasUnsavedChanges;
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// For testing purposes allow the screen to exit without saving on second attempt.
|
||||
if (!ExitConfirmed && dialogOverlay?.CurrentDialog is PromptForSaveDialog saveDialog)
|
||||
@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public TestEditor(EditorLoader loader = null)
|
||||
|
Loading…
Reference in New Issue
Block a user