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Fix merge issues
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@ -47,10 +47,10 @@ namespace osu.Game.Screens.Select.Carousel
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private Sprite background = null!;
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private MenuItem[] customMenuItems;
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private MenuItem[]? customMenuItems;
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private Action<BeatmapInfo> selectRequested;
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private Action<BeatmapInfo> hideRequested;
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private Action<BeatmapInfo>? selectRequested;
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private Action<BeatmapInfo>? hideRequested;
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private Triangles triangles = null!;
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@ -192,7 +192,7 @@ namespace osu.Game.Screens.Select.Carousel
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protected override bool OnClick(ClickEvent e)
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{
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if (Item.State.Value == CarouselItemState.Selected)
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if (Item?.State.Value == CarouselItemState.Selected)
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selectRequested?.Invoke(beatmapInfo);
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return base.OnClick(e);
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@ -15,7 +15,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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@ -39,7 +38,7 @@ namespace osu.Game.Screens.Select
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new Func<BeatmapInfo, MenuItem>[]
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{
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b => new OsuMenuItem("Play", MenuItemType.Highlighted, () => FinaliseSelection(b)),
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b => new OsuMenuItem(CommonStrings.ButtonsEdit, MenuItemType.Standard, () => Edit(b))
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b => new OsuMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsEdit, MenuItemType.Standard, () => Edit(b))
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};
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protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
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