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Don't use gameplay clock in KeyCounter

This commit is contained in:
Dean Herbert 2019-09-12 15:48:07 +09:00
parent 0cdf125c1e
commit 831d04f339

View File

@ -78,11 +78,8 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader(true)]
private void load(TextureStore textures, GameplayClock clock)
private void load(TextureStore textures)
{
if (clock != null)
Clock = clock;
Children = new Drawable[]
{
buttonSprite = new Sprite