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Merge pull request #25887 from smoogipoo/restore-taiko-accuracy
Restore taiko accuracy to ScoreV2 values
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commit
831c273b45
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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}
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protected override double GetComboScoreChange(JudgementResult result)
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=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
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=> GetNumericResultFor(result) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
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public override ScoreRank RankFromAccuracy(double accuracy)
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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}
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protected override double GetComboScoreChange(JudgementResult result)
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=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
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=> GetNumericResultFor(result) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
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private class JudgementOrderComparer : IComparer<HitObject>
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{
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41
osu.Game.Rulesets.Taiko.Tests/TaikoScoreProcessorTest.cs
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41
osu.Game.Rulesets.Taiko.Tests/TaikoScoreProcessorTest.cs
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@ -0,0 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TaikoScoreProcessorTest
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{
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[Test]
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public void TestInaccurateHitScore()
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{
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 }
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}
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};
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var scoreProcessor = new TaikoScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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// Apply a miss judgement
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(453745));
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0.75).Within(0.0001));
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}
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}
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}
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@ -28,11 +28,22 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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protected override double GetComboScoreChange(JudgementResult result)
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{
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return Judgement.ToNumericResult(result.Type)
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return GetNumericResultFor(result)
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* Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base))
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* strongScaleValue(result);
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}
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protected override double GetNumericResultFor(JudgementResult result)
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{
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switch (result.Type)
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{
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case HitResult.Ok:
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return 150;
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}
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return base.GetNumericResultFor(result);
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}
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private double strongScaleValue(JudgementResult result)
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{
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if (result.HitObject is StrongNestedHitObject strong)
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@ -227,12 +227,12 @@ namespace osu.Game.Rulesets.Scoring
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if (result.Judgement.MaxResult.AffectsAccuracy())
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{
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currentMaximumBaseScore += Judgement.ToNumericResult(result.Judgement.MaxResult);
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currentMaximumBaseScore += GetMaxNumericResultFor(result);
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currentAccuracyJudgementCount++;
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}
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if (result.Type.AffectsAccuracy())
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currentBaseScore += Judgement.ToNumericResult(result.Type);
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currentBaseScore += GetNumericResultFor(result);
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if (result.Type.IsBonus())
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currentBonusPortion += GetBonusScoreChange(result);
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@ -276,12 +276,12 @@ namespace osu.Game.Rulesets.Scoring
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if (result.Judgement.MaxResult.AffectsAccuracy())
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{
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currentMaximumBaseScore -= Judgement.ToNumericResult(result.Judgement.MaxResult);
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currentMaximumBaseScore -= GetMaxNumericResultFor(result);
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currentAccuracyJudgementCount--;
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}
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if (result.Type.AffectsAccuracy())
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currentBaseScore -= Judgement.ToNumericResult(result.Type);
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currentBaseScore -= GetNumericResultFor(result);
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if (result.Type.IsBonus())
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currentBonusPortion -= GetBonusScoreChange(result);
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@ -297,9 +297,21 @@ namespace osu.Game.Rulesets.Scoring
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updateScore();
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}
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protected virtual double GetBonusScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type);
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protected virtual double GetBonusScoreChange(JudgementResult result) => GetNumericResultFor(result);
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protected virtual double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Judgement.MaxResult) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT);
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protected virtual double GetComboScoreChange(JudgementResult result) => GetMaxNumericResultFor(result) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT);
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/// <summary>
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/// Retrieves the numeric score representation for a <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="result">The <see cref="JudgementResult"/>.</param>
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protected virtual double GetNumericResultFor(JudgementResult result) => result.Judgement.NumericResultFor(result);
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/// <summary>
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/// Retrieves the maximum numeric score representation for a <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="result">The <see cref="JudgementResult"/>.</param>
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protected virtual double GetMaxNumericResultFor(JudgementResult result) => result.Judgement.MaxNumericResult;
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protected virtual void ApplyScoreChange(JudgementResult result)
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{
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