1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Add LocalUserPlayInfo interface to convey common information about player status

This commit is contained in:
Dean Herbert 2021-08-17 16:13:45 +09:00
parent 66e33b3704
commit 82eddeffef
6 changed files with 33 additions and 10 deletions

View File

@ -5,23 +5,23 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Screens.Play;
namespace osu.Desktop.Windows namespace osu.Desktop.Windows
{ {
public class GameplayWinKeyBlocker : Component public class GameplayWinKeyBlocker : Component
{ {
private Bindable<bool> disableWinKey; private Bindable<bool> disableWinKey;
private Bindable<bool> localUserPlaying; private IBindable<bool> localUserPlaying;
[Resolved] [Resolved]
private GameHost host { get; set; } private GameHost host { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGame game, OsuConfigManager config) private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
{ {
localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking()); localUserPlaying.BindValueChanged(_ => updateBlocking());
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey); disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);

View File

@ -7,6 +7,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Screens.Play;
namespace osu.Game.Input namespace osu.Game.Input
{ {
@ -24,14 +25,14 @@ namespace osu.Game.Input
private IBindable<bool> localUserPlaying; private IBindable<bool> localUserPlaying;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) private void load(ILocalUserPlayInfo localUserInfo, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager)
{ {
frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode); frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
frameworkWindowMode = frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode); frameworkWindowMode = frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
frameworkWindowMode.BindValueChanged(_ => updateConfineMode()); frameworkWindowMode.BindValueChanged(_ => updateConfineMode());
osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
osuConfineMode.ValueChanged += _ => updateConfineMode(); osuConfineMode.ValueChanged += _ => updateConfineMode();
localUserPlaying.BindValueChanged(_ => updateConfineMode(), true); localUserPlaying.BindValueChanged(_ => updateConfineMode(), true);

View File

@ -62,7 +62,7 @@ namespace osu.Game
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic /// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
/// for initial components that are generally retrieved via DI. /// for initial components that are generally retrieved via DI.
/// </summary> /// </summary>
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction> public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo
{ {
/// <summary> /// <summary>
/// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications). /// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications).
@ -1085,5 +1085,7 @@ namespace osu.Game
if (newScreen == null) if (newScreen == null)
Exit(); Exit();
} }
IBindable<bool> ILocalUserPlayInfo.IsPlaying => LocalUserPlaying;
} }
} }

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Screens.Play;
namespace osu.Game.Performance namespace osu.Game.Performance
{ {
@ -12,9 +13,9 @@ namespace osu.Game.Performance
private readonly IBindable<bool> localUserPlaying = new Bindable<bool>(); private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGame game) private void load(ILocalUserPlayInfo localUserInfo)
{ {
localUserPlaying.BindTo(game.LocalUserPlaying); localUserPlaying.BindTo(localUserInfo.IsPlaying);
} }
protected override void LoadComplete() protected override void LoadComplete()

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
namespace osu.Game.Screens.Play
{
[Cached]
public interface ILocalUserPlayInfo
{
/// <summary>
/// Whether the local user is currently playing.
/// </summary>
public IBindable<bool> IsPlaying { get; }
}
}

View File

@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play
{ {
[Cached] [Cached]
[Cached(typeof(ISamplePlaybackDisabler))] [Cached(typeof(ISamplePlaybackDisabler))]
public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler, ILocalUserPlayInfo
{ {
/// <summary> /// <summary>
/// The delay upon completion of the beatmap before displaying the results screen. /// The delay upon completion of the beatmap before displaying the results screen.
@ -1052,5 +1052,7 @@ namespace osu.Game.Screens.Play
#endregion #endregion
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled; IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled;
IBindable<bool> ILocalUserPlayInfo.IsPlaying => LocalUserPlaying;
} }
} }