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Changed relative position to [0, 1]
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@ -3,6 +3,7 @@
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using System;
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@ -18,8 +19,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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public void ApplyToHitObject(CatchHitObject hitObject)
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{
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// Code from Stable, we keep calculation on a scale of 0 to 512
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float position = hitObject.X * 512;
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float position = hitObject.X;
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int startTime = (int)hitObject.StartTime;
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if (lastStartX == 0)
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@ -43,11 +43,11 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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bool right = RNG.NextBool();
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float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4));
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float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
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if (right)
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{
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if (position + rand <= 512)
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if (position + rand <= 1)
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position += rand;
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else
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position -= rand;
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@ -60,12 +60,12 @@ namespace osu.Game.Rulesets.Catch.Mods
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position += rand;
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}
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hitObject.X = position / 512;
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hitObject.X = position;
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return;
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}
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if (Math.Abs(diff) < timeDiff / 3)
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if (Math.Abs(diff) < timeDiff / 3d)
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{
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if (diff > 0)
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{
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@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Catch.Mods
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}
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else
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{
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if (position - diff < 512)
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if (position - diff < 1)
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position -= diff;
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}
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}
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hitObject.X = position / 512;
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hitObject.X = position;
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lastStartX = position;
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lastStartTime = startTime;
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