1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 14:55:37 +08:00

Merge pull request #720 from peppy/hud-mod-display

HUD Mod display
This commit is contained in:
Dan Balasescu 2017-05-08 11:55:19 +09:00 committed by GitHub
commit 82a8ce2468
32 changed files with 330 additions and 176 deletions

View File

@ -6,16 +6,21 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseModSelectOverlay : TestCase
internal class TestCaseMods : TestCase
{
public override string Description => @"Tests the mod select overlay";
public override string Description => @"Mod select overlay and in-game display";
private ModSelectOverlay modSelect;
private ModDisplay modDisplay;
private RulesetDatabase rulesets;
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
@ -33,6 +38,16 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.BottomCentre,
});
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Toggle", modSelect.ToggleVisibility);
foreach (var ruleset in rulesets.AllRulesets)

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
namespace osu.Desktop.VisualTests.Tests
{

View File

@ -212,7 +212,7 @@
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCaseSongProgress.cs" />
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
<Compile Include="Tests\TestCaseMods.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Tests\TestCaseLeaderboard.cs" />

View File

@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "FadeIn";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };

View File

@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
ButtonColour = colours.Blue;
SelectedColour = colours.BlueLight;
}

View File

@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
ButtonColour = colours.Yellow;
SelectedColour = colours.YellowLight;
}

View File

@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
ButtonColour = colours.Green;
SelectedColour = colours.GreenLight;
}

View File

@ -19,7 +19,11 @@ using System.Linq;
namespace osu.Game.Overlays.Mods
{
public class ModButton : FillFlowContainer
/// <summary>
/// Represents a clickable button which can cycle through one of more mods.
/// </summary>
public class ModButton : ModButtonEmpty
{
private ModIcon foregroundIcon { get; set; }
private readonly SpriteText text;
@ -51,7 +55,7 @@ namespace osu.Game.Overlays.Mods
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
foregroundIcon.Colour = Selected ? SelectedColour : ButtonColour;
foregroundIcon.Highlighted = Selected;
if (mod != null)
displayMod(SelectedMod ?? Mods[0]);
@ -60,23 +64,6 @@ namespace osu.Game.Overlays.Mods
public bool Selected => selectedIndex != -1;
private Color4 buttonColour;
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
if (value == buttonColour) return;
buttonColour = value;
foreach (ModIcon icon in iconsContainer.Children)
{
icon.Colour = value;
}
}
}
private Color4 selectedColour;
public Color4 SelectedColour
@ -127,7 +114,7 @@ namespace osu.Game.Overlays.Mods
// the mods from Mod, only multiple if Mod is a MultiMod
public Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
@ -180,50 +167,35 @@ namespace osu.Game.Overlays.Mods
{
iconsContainer.Add(new[]
{
new ModIcon
new ModIcon(Mods[0])
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Position = new Vector2(1.5f),
Colour = ButtonColour
},
foregroundIcon = new ModIcon
foregroundIcon = new ModIcon(Mods[0])
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-1.5f),
Colour = ButtonColour
},
});
}
else
{
iconsContainer.Add(foregroundIcon = new ModIcon
iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Colour = ButtonColour
});
}
}
protected override void LoadComplete()
public ModButton(Mod mod)
{
base.LoadComplete();
foreach (ModIcon icon in iconsContainer.Children)
icon.Colour = ButtonColour;
}
public ModButton(Mod m)
{
Direction = FillDirection.Vertical;
Spacing = new Vector2(0f, -5f);
Size = new Vector2(100f);
AlwaysPresent = true;
Children = new Drawable[]
{
new Container
@ -243,13 +215,14 @@ namespace osu.Game.Overlays.Mods
},
text = new OsuSpriteText
{
Y = 75,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextSize = 18,
},
};
Mod = m;
Mod = mod;
}
}
}

View File

@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// A mod button used exclusively for providing an empty space the size of a mod button.
/// </summary>
public class ModButtonEmpty : Container
{
public virtual Mod SelectedMod => null;
public ModButtonEmpty()
{
Size = new Vector2(100f);
AlwaysPresent = true;
}
}
}

View File

@ -11,6 +11,8 @@ using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using System;
using System.Linq;
using System.Collections.Generic;
namespace osu.Game.Overlays.Mods
{
@ -18,7 +20,7 @@ namespace osu.Game.Overlays.Mods
{
private readonly OsuSpriteText headerLabel;
public FillFlowContainer<ModButton> ButtonsContainer { get; }
public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
public Action<Mod> Action;
protected abstract Key[] ToggleKeys { get; }
@ -36,47 +38,30 @@ namespace osu.Game.Overlays.Mods
}
}
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
public IEnumerable<Mod> Mods
{
set
{
var modContainers = value.Select(m =>
{
if (m == null)
return new ModButtonEmpty();
else
return new ModButton(m)
{
SelectedColour = selectedColour,
Action = Action,
};
}).ToArray();
ButtonsContainer.Children = modContainers;
buttons = modContainers.OfType<ModButton>().ToArray();
}
}
private ModButton[] buttons = { };
public ModButton[] Buttons
{
get
{
return buttons;
}
set
{
if (value == buttons) return;
buttons = value;
foreach (ModButton button in value)
{
button.ButtonColour = ButtonColour;
button.SelectedColour = selectedColour;
button.Action = Action;
}
ButtonsContainer.Children = value;
}
}
private Color4 buttonsBolour = Color4.White;
public Color4 ButtonColour
{
get
{
return buttonsBolour;
}
set
{
if (value == buttonsBolour) return;
buttonsBolour = value;
foreach (ModButton button in buttons)
{
button.ButtonColour = value;
}
}
}
private Color4 selectedColour = Color4.White;
public Color4 SelectedColour
@ -91,17 +76,15 @@ namespace osu.Game.Overlays.Mods
selectedColour = value;
foreach (ModButton button in buttons)
{
button.SelectedColour = value;
}
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
var index = Array.IndexOf(ToggleKeys, args.Key);
if (index > -1 && index < Buttons.Length)
Buttons[index].SelectNext();
if (index > -1 && index < buttons.Length)
buttons[index].SelectNext();
return base.OnKeyDown(state, args);
}
@ -109,7 +92,17 @@ namespace osu.Game.Overlays.Mods
public void DeselectAll()
{
foreach (ModButton button in buttons)
button.Deselect();
}
public void DeselectTypes(Type[] modTypes)
{
foreach (var button in buttons)
{
Mod selected = button.SelectedMod;
if (selected == null) continue;
foreach (Type type in modTypes)
if (type.IsInstanceOfType(selected))
button.Deselect();
}
}
@ -127,7 +120,7 @@ namespace osu.Game.Overlays.Mods
Position = new Vector2(0f, 0f),
Font = @"Exo2.0-Bold"
},
ButtonsContainer = new FillFlowContainer<ModButton>
ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,

View File

@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods
var instance = newRuleset.CreateInstance();
foreach (ModSection section in modSectionsContainer.Children)
section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
section.Mods = instance.GetModsFor(section.ModType);
refreshSelectedMods();
}
@ -103,14 +103,7 @@ namespace osu.Game.Overlays.Mods
{
if (modTypes.Length == 0) return;
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModButton button in section.Buttons)
{
Mod selected = button.SelectedMod;
if (selected == null) continue;
foreach (Type type in modTypes)
if (type.IsInstanceOfType(selected))
button.Deselect();
}
section.DeselectTypes(modTypes);
}
private void modButtonPressed(Mod selectedMod)
@ -122,7 +115,7 @@ namespace osu.Game.Overlays.Mods
private void refreshSelectedMods()
{
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.Buttons.Select(x => x.SelectedMod).Where(x => x != null)).ToArray();
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
double multiplier = 1.0;
bool ranked = true;

View File

@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public virtual FontAwesome Icon => FontAwesome.fa_question;
/// <summary>
/// The type of this mod.
/// </summary>
public virtual ModType Type => ModType.Special;
/// <summary>
/// The user readable description of this mod.
/// </summary>

View File

@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Double Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Zoooooooooom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };

View File

@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Easy";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;

View File

@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Flashlight";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Restricted view area.";
public override bool Ranked => true;
}

View File

@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Half Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Less zoom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };

View File

@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Hard Rock";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
}

View File

@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Hidden";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;
}
}

View File

@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "NoFail";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;

View File

@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Sudden Death";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Miss a note and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;

View File

@ -1,10 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.UI
{
@ -13,72 +16,88 @@ namespace osu.Game.Rulesets.UI
private readonly TextAwesome modIcon;
private readonly TextAwesome background;
private float iconSize = 80;
public float IconSize
{
get
{
return iconSize;
}
set
{
iconSize = value;
reapplySize();
}
}
public new Color4 Colour
{
get
{
return background.Colour;
}
set
{
background.Colour = value;
}
}
private const float icon_size = 80;
public FontAwesome Icon
{
get
{
return modIcon.Icon;
}
set
{
modIcon.Icon = value;
}
get { return modIcon.Icon; }
set { modIcon.Icon = value; }
}
private void reapplySize()
{
background.TextSize = iconSize;
modIcon.TextSize = iconSize - 35;
}
private readonly ModType type;
public ModIcon()
public ModIcon(Mod mod)
{
if (mod == null) throw new ArgumentNullException(nameof(mod));
type = mod.Type;
Children = new Drawable[]
{
background = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
TextSize = icon_size,
Icon = FontAwesome.fa_osu_mod_bg,
Shadow = true,
TextSize = 20
},
modIcon = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
TextSize = 20
TextSize = icon_size - 35,
Icon = mod.Icon
},
};
}
reapplySize();
private Color4 backgroundColour;
private Color4 highlightedColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (type)
{
default:
case ModType.DifficultyIncrease:
backgroundColour = colours.Yellow;
highlightedColour = colours.YellowLight;
break;
case ModType.DifficultyReduction:
backgroundColour = colours.Green;
highlightedColour = colours.GreenLight;
break;
case ModType.Special:
backgroundColour = colours.Blue;
highlightedColour = colours.BlueLight;
break;
}
applyStyle();
}
private bool highlighted;
public bool Highlighted
{
get
{
return highlighted;
}
set
{
highlighted = value;
applyStyle();
}
}
private void applyStyle()
{
background.Colour = highlighted ? highlightedColour : backgroundColour;
}
}
}

View File

@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Rulesets.UI
namespace osu.Game.Screens.Play.HUD
{
public abstract class ComboCounter : Container
{

View File

@ -1,13 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
using System;
namespace osu.Game.Rulesets.UI
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Used to display combo with a roll-up animation in results screen.

View File

@ -4,7 +4,7 @@
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.UI
namespace osu.Game.Screens.Play.HUD
{
public abstract class HealthDisplay : Container
{

View File

@ -0,0 +1,105 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Framework.Input;
namespace osu.Game.Screens.Play.HUD
{
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
{
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>();
public Bindable<IEnumerable<Mod>> Current => mods;
private readonly FillFlowContainer<ModIcon> iconsContainer;
public ModDisplay()
{
Children = new Drawable[]
{
iconsContainer = new IconFlow
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = 10, Right = 10 },
},
new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Text = @"/ UNRANKED /",
Font = @"Venera",
TextSize = 12,
}
};
mods.ValueChanged += mods =>
{
iconsContainer.Clear();
foreach (Mod mod in mods)
{
iconsContainer.Add(new ModIcon(mod)
{
AutoSizeAxes = Axes.Both,
Scale = new Vector2(0.6f),
});
}
if (IsLoaded)
appearTransform();
};
}
protected override void LoadComplete()
{
base.LoadComplete();
appearTransform();
}
private void appearTransform()
{
iconsContainer.Flush();
iconsContainer.FadeInFromZero(1000, EasingTypes.OutQuint);
expand();
using (iconsContainer.BeginDelayedSequence(1200))
contract();
}
private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, EasingTypes.OutQuint);
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
protected override bool OnHover(InputState state)
{
expand();
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
contract();
base.OnHoverLost(state);
}
private class IconFlow : FillFlowContainer<ModIcon>
{
// just reverses the depth of flow contents.
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<ModIcon> FlowingChildren => base.FlowingChildren.Reverse();
}
}
}

View File

@ -3,7 +3,7 @@
using OpenTK;
namespace osu.Game.Rulesets.UI
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.

View File

@ -1,8 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -10,9 +9,10 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.UI
namespace osu.Game.Screens.Play.HUD
{
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
{

View File

@ -5,18 +5,19 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using OpenTK.Input;
namespace osu.Game.Rulesets.UI
namespace osu.Game.Screens.Play
{
public abstract class HudOverlay : Container
public abstract class HUDOverlay : Container
{
private const int duration = 100;
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.UI
public readonly RollingCounter<double> AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
private Bindable<bool> showKeyCounter;
private Bindable<bool> showHud;
@ -39,8 +41,9 @@ namespace osu.Game.Rulesets.UI
protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay();
protected abstract SongProgress CreateProgress();
protected abstract ModDisplay CreateModsContainer();
protected HudOverlay()
protected HUDOverlay()
{
RelativeSizeAxes = Axes.Both;
@ -56,6 +59,7 @@ namespace osu.Game.Rulesets.UI
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
}
});
}
@ -105,6 +109,11 @@ namespace osu.Game.Rulesets.UI
public virtual void BindHitRenderer(HitRenderer hitRenderer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!hitRenderer.HasReplayLoaded)
using (ModDisplay.BeginDelayedSequence(2000))
ModDisplay.FadeOut(200);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

View File

@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
private Container hitRendererContainer;
private HudOverlay hudOverlay;
private HUDOverlay hudOverlay;
private PauseOverlay pauseOverlay;
private FailOverlay failOverlay;
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay = new StandardHudOverlay()
hudOverlay = new StandardHUDOverlay()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
@ -169,6 +169,8 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;

View File

@ -1,18 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Game.Rulesets.UI
namespace osu.Game.Screens.Play
{
public class StandardHudOverlay : HudOverlay
public class StandardHUDOverlay : HUDOverlay
{
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
{
@ -64,6 +64,14 @@ namespace osu.Game.Rulesets.UI
RelativeSizeAxes = Axes.X,
};
protected override ModDisplay CreateModsContainer() => new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20, Right = 10 },
};
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

View File

@ -178,10 +178,9 @@
<Compile Include="Database\RulesetDatabase.cs" />
<Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\UI\HealthDisplay.cs" />
<Compile Include="Rulesets\UI\HudOverlay.cs" />
<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />
<Compile Include="Rulesets\UI\StandardHudOverlay.cs" />
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
<Compile Include="Screens\Play\HUDOverlay.cs" />
<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
<Compile Include="Online\API\IOnlineComponent.cs" />
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
@ -228,7 +227,9 @@
<Compile Include="Screens\Charts\ChartInfo.cs" />
<Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
<Compile Include="Screens\Play\SquareGraph.cs" />
<Compile Include="Screens\Play\StandardHUDOverlay.cs" />
<Compile Include="Screens\Ranking\ResultsPage.cs" />
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
<Compile Include="Screens\Ranking\ResultsPageScore.cs" />
@ -254,7 +255,7 @@
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Rulesets\UI\StandardComboCounter.cs" />
<Compile Include="Screens\Play\HUD\StandardComboCounter.cs" />
<Compile Include="Screens\Ranking\AspectContainer.cs" />
<Compile Include="Screens\Ranking\ResultMode.cs" />
<Compile Include="Screens\Ranking\ResultModeButton.cs" />
@ -279,8 +280,8 @@
<Compile Include="Rulesets\UI\HitRenderer.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Rulesets\UI\ComboCounter.cs" />
<Compile Include="Rulesets\UI\ComboResultCounter.cs" />
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Input\GlobalHotkeys.cs" />
@ -392,6 +393,7 @@
<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
<Compile Include="Rulesets\Mods\Mod.cs" />
<Compile Include="Overlays\Mods\ModButtonEmpty.cs" />
<Compile Include="Overlays\Mods\ModButton.cs" />
<Compile Include="Rulesets\UI\ModIcon.cs" />
<Compile Include="Overlays\Mods\ModSection.cs" />

View File

@ -182,6 +182,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>