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commit
82a708d2c0
@ -1 +1 @@
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Subproject commit 09c18c415d280448c44cb73f2c4e60e0092b974c
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Subproject commit 60e210c1aa62a114fb08e50797f8f839da326cc3
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@ -12,7 +12,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePlaySongSelect : TestCase
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{
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private BeatmapDatabase db;
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private BeatmapDatabase db, oldDb;
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private TestStorage storage;
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public override string Name => @"Song Select";
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@ -21,11 +21,12 @@ namespace osu.Desktop.VisualTests.Tests
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public override void Reset()
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{
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base.Reset();
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oldDb = Dependencies.Get<BeatmapDatabase>();
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if (db == null)
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{
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storage = new TestStorage(@"TestCasePlaySongSelect");
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db = new BeatmapDatabase(storage);
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Dependencies.Cache(db, true);
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var sets = new List<BeatmapSetInfo>();
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@ -34,8 +35,13 @@ namespace osu.Desktop.VisualTests.Tests
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db.Import(sets);
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}
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Add(new PlaySongSelect());
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}
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Add(new PlaySongSelect(db));
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protected override void Dispose(bool isDisposing)
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{
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Dependencies.Cache(oldDb, true);
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base.Dispose(isDisposing);
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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@ -6,16 +6,17 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Threading;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Audio;
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using osu.Framework.Allocation;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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internal class VolumeControl : OverlayContainer
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{
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public BindableDouble VolumeGlobal { get; set; }
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public BindableDouble VolumeSample { get; set; }
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public BindableDouble VolumeTrack { get; set; }
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private BindableDouble volumeGlobal = new BindableDouble();
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private BindableDouble volumeSample = new BindableDouble();
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private BindableDouble volumeTrack = new BindableDouble();
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private VolumeMeter volumeMeterMaster;
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@ -54,20 +55,20 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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base.LoadComplete();
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VolumeGlobal.ValueChanged += volumeChanged;
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VolumeSample.ValueChanged += volumeChanged;
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VolumeTrack.ValueChanged += volumeChanged;
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volumeGlobal.ValueChanged += volumeChanged;
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volumeSample.ValueChanged += volumeChanged;
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volumeTrack.ValueChanged += volumeChanged;
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volumeMeterMaster.Bindable = VolumeGlobal;
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volumeMeterEffect.Bindable = VolumeSample;
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volumeMeterMusic.Bindable = VolumeTrack;
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volumeMeterMaster.Bindable.Weld(volumeGlobal);
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volumeMeterEffect.Bindable.Weld(volumeSample);
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volumeMeterMusic.Bindable.Weld(volumeTrack);
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}
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protected override void Dispose(bool isDisposing)
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{
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VolumeGlobal.ValueChanged -= volumeChanged;
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VolumeSample.ValueChanged -= volumeChanged;
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VolumeTrack.ValueChanged -= volumeChanged;
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volumeGlobal.ValueChanged -= volumeChanged;
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volumeSample.ValueChanged -= volumeChanged;
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volumeTrack.ValueChanged -= volumeChanged;
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base.Dispose(isDisposing);
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}
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@ -82,6 +83,14 @@ namespace osu.Game.Graphics.UserInterface.Volume
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volumeMeterMaster.TriggerWheel(state);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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volumeGlobal.Weld(audio.Volume);
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volumeSample.Weld(audio.VolumeSample);
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volumeTrack.Weld(audio.VolumeTrack);
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}
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ScheduledDelegate popOutDelegate;
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private VolumeMeter volumeMeterEffect;
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@ -13,7 +13,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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internal class VolumeMeter : Container
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{
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private Box meterFill;
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public BindableDouble Bindable;
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public BindableDouble Bindable { get; private set; } = new BindableDouble();
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public VolumeMeter(string meterName)
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{
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@ -97,12 +97,7 @@ namespace osu.Game
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{
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RelativeSizeAxes = Axes.Both,
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},
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volume = new VolumeControl
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{
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VolumeGlobal = Audio.Volume,
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VolumeSample = Audio.VolumeSample,
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VolumeTrack = Audio.VolumeTrack
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},
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volume = new VolumeControl(),
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overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
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new GlobalHotkeys //exists because UserInputManager is at a level below us.
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{
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@ -45,7 +45,7 @@ namespace osu.Game
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Dependencies.Cache(new BeatmapDatabase(Host.Storage, Host));
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 0.01f });
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Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 0.01f }, true);
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
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@ -73,11 +73,8 @@ namespace osu.Game.Screens.Select
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}
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}
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/// <param name="database">Optionally provide a database to use instead of the OsuGame one.</param>
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public PlaySongSelect(BeatmapDatabase database = null)
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public PlaySongSelect()
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{
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this.database = database;
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const float carouselWidth = 640;
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const float bottomToolHeight = 50;
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Children = new Drawable[]
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