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dont light up tail piece when hovering anchor
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@ -50,38 +50,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => CirclePiece.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => CirclePiece.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnHover(HoverEvent e)
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protected override void Update()
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{
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{
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updateCirclePieceColour();
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updateCirclePieceColour();
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return false;
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base.Update();
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateCirclePieceColour();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!e.Repeat && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight))
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updateCirclePieceColour();
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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if (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)
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updateCirclePieceColour();
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base.OnKeyUp(e);
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}
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}
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private void updateCirclePieceColour()
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private void updateCirclePieceColour()
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{
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{
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Color4 colour = colours.Yellow;
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Color4 colour = colours.Yellow;
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if (IsHovered && inputManager.CurrentState.Keyboard.ShiftPressed)
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if (IsHovered && inputManager.CurrentState.Keyboard.ShiftPressed
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&& !inputManager.HoveredDrawables.Any(o => o is PathControlPointPiece<Slider>))
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colour = colour.Lighten(1);
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colour = colour.Lighten(1);
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CirclePiece.Colour = colour;
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CirclePiece.Colour = colour;
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