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Fix volume controls not supporting key repeat
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parent
d076be82a5
commit
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@ -9,6 +9,9 @@ namespace osu.Game.Extensions
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{
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{
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public static class DrawableExtensions
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public static class DrawableExtensions
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{
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{
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public const double REPEAT_INTERVAL = 70;
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public const double INITIAL_DELAY = 250;
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/// <summary>
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/// <summary>
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/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
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/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
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/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
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/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
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@ -19,12 +22,13 @@ namespace osu.Game.Extensions
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/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
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/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
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/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
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/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
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/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
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/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
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/// <param name="initialRepeatDelay">The delay imposed on the first repeat. Defaults to <see cref="INITIAL_DELAY"/>.</param>
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/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
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/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
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public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action)
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public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action, double initialRepeatDelay = INITIAL_DELAY)
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{
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{
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action();
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action();
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ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + 250, 70);
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ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + initialRepeatDelay, REPEAT_INTERVAL);
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scheduler.Add(repeatDelegate);
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scheduler.Add(repeatDelegate);
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return repeatDelegate;
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return repeatDelegate;
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}
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}
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@ -6,6 +6,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Extensions;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Volume
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namespace osu.Game.Overlays.Volume
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@ -15,8 +17,30 @@ namespace osu.Game.Overlays.Volume
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public bool OnPressed(GlobalAction action) =>
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private ScheduledDelegate keyRepeat;
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ActionRequested?.Invoke(action) ?? false;
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.DecreaseVolume:
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case GlobalAction.IncreaseVolume:
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keyRepeat?.Cancel();
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keyRepeat = this.BeginKeyRepeat(Scheduler, () => ActionRequested?.Invoke(action), 150);
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return true;
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case GlobalAction.ToggleMute:
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ActionRequested?.Invoke(action);
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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keyRepeat?.Cancel();
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}
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protected override bool OnScroll(ScrollEvent e)
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protected override bool OnScroll(ScrollEvent e)
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{
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{
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@ -27,9 +51,5 @@ namespace osu.Game.Overlays.Volume
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public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
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public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
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ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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public void OnReleased(GlobalAction action)
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{
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}
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}
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}
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}
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}
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