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Add winner text background to increase contrast
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parent
4d26bb6714
commit
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@ -6,7 +6,10 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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@ -22,6 +25,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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private readonly SortedDictionary<int, BindableInt> teamScores;
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private Container winnerBackground;
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private Drawable winnerText;
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public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary<int, BindableInt> teamScores)
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@ -36,6 +40,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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[BackgroundDependencyLoader]
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private void load()
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{
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const float winner_background_half_height = 250;
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ScorePanelList.Anchor = ScorePanelList.Origin = Anchor.TopCentre;
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ScorePanelList.Scale = new Vector2(0.9f);
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ScorePanelList.Y = 75;
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@ -59,6 +65,32 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Team1Score = { BindTarget = redScore },
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Team2Score = { BindTarget = blueScore },
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},
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winnerBackground = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = winner_background_half_height,
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Colour = ColourInfo.GradientVertical(Colour4.Black.Opacity(0), Colour4.Black.Opacity(0.4f))
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = winner_background_half_height,
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Colour = ColourInfo.GradientVertical(Colour4.Black.Opacity(0.4f), Colour4.Black.Opacity(0))
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}
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}
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},
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(winnerText = new OsuSpriteText
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{
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Alpha = 0,
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@ -83,7 +115,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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using (BeginDelayedSequence(300))
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{
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winnerText.FadeInFromZero(600, Easing.InQuint);
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const double fade_in_duration = 600;
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winnerText.FadeInFromZero(fade_in_duration, Easing.InQuint);
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winnerBackground.FadeInFromZero(fade_in_duration, Easing.InQuint);
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winnerText
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.ScaleTo(10)
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@ -91,6 +126,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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.Then()
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.ScaleTo(1.02f, 1600, Easing.OutQuint)
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.FadeOut(5000, Easing.InQuad);
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winnerBackground.Delay(2200).FadeOut(2000);
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}
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}
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}
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