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Moar cleanup.
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@ -15,7 +15,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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/// <para>
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/// The body of this piece will overshoot it by Height/2 on both sides of its length, such that
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/// a regular "circle" the result of setting Width to 0.
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/// a regular "circle" is the result of setting Width to 0.
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/// </para>
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/// <para>
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/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
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@ -44,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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}
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}
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public override Vector2 Size => new Vector2(base.Size.X, 128);
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public override Vector2 Size => new Vector2(base.Size.X, TaikoHitObject.CIRCLE_RADIUS * 2);
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private readonly Container innerLayer;
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private readonly Container backingGlowContainer;
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