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Moar cleanup.

This commit is contained in:
smoogipooo 2017-03-24 15:50:18 +09:00
parent 8f7ed813a3
commit 82752e0988

View File

@ -15,7 +15,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// <para>
/// The body of this piece will overshoot it by Height/2 on both sides of its length, such that
/// a regular "circle" the result of setting Width to 0.
/// a regular "circle" is the result of setting Width to 0.
/// </para>
/// <para>
/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
@ -44,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
}
}
public override Vector2 Size => new Vector2(base.Size.X, 128);
public override Vector2 Size => new Vector2(base.Size.X, TaikoHitObject.CIRCLE_RADIUS * 2);
private readonly Container innerLayer;
private readonly Container backingGlowContainer;