mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 01:33:21 +08:00
Moar cleanup.
This commit is contained in:
parent
8f7ed813a3
commit
82752e0988
@ -15,7 +15,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
|
||||
/// <para>
|
||||
/// The body of this piece will overshoot it by Height/2 on both sides of its length, such that
|
||||
/// a regular "circle" the result of setting Width to 0.
|
||||
/// a regular "circle" is the result of setting Width to 0.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 Size => new Vector2(base.Size.X, 128);
|
||||
public override Vector2 Size => new Vector2(base.Size.X, TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
|
||||
private readonly Container innerLayer;
|
||||
private readonly Container backingGlowContainer;
|
||||
|
Loading…
Reference in New Issue
Block a user