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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.

This commit is contained in:
Thomas Müller 2017-02-05 09:40:58 +01:00
parent aae5f4f9e2
commit 8271b139e9
5 changed files with 11 additions and 7 deletions

@ -1 +1 @@
Subproject commit f9627494e444d8b35eb20d418539ada15f258c4d Subproject commit fc864ac9a8fac232654f2c935187a161e107ad9c

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@ -115,8 +115,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
base.UpdateInitialState(); base.UpdateInitialState();
body.Alpha = 1; body.Alpha = 1;
//we need to be visible to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared). //we need to be present to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared).
ball.Alpha = 0.01f; ball.AlwaysPresent = true;
ball.Alpha = 0;
} }
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)

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@ -72,7 +72,8 @@ namespace osu.Game.Graphics.Cursor
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0.01f, Alpha = 0,
AlwaysPresent = true,
}, },
new CircularContainer new CircularContainer
{ {
@ -87,7 +88,8 @@ namespace osu.Game.Graphics.Cursor
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0.01f, Alpha = 0,
AlwaysPresent = true,
}, },
}, },
}, },

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@ -39,7 +39,8 @@ namespace osu.Game.Graphics.UserInterface
fill = new Box fill = new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0.01f, Alpha = 0,
AlwaysPresent = true,
}, },
}; };
} }

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@ -202,7 +202,7 @@ namespace osu.Game.Screens.Select
/// <param name="halfHeight">Half the draw height of the carousel container.</param> /// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updatePanel(Panel p, float halfHeight) private void updatePanel(Panel p, float halfHeight)
{ {
var height = p.IsVisible ? p.DrawHeight : 0; var height = p.IsPresent ? p.DrawHeight : 0;
float panelDrawY = p.Position.Y - Current + height / 2; float panelDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight); float dist = Math.Abs(1f - panelDrawY / halfHeight);