mirror of
https://github.com/ppy/osu.git
synced 2025-01-21 19:02:55 +08:00
Fix CI issues
This commit is contained in:
parent
8dea191998
commit
8260b61db5
@ -32,9 +32,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
|
|
||||||
accentColour = value;
|
accentColour = value;
|
||||||
|
|
||||||
foreach (GamemodeTabItem tabItem in TabContainer)
|
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
||||||
{
|
{
|
||||||
tabItem.AccentColour = value;
|
((GamemodeTabItem)tabItem).AccentColour = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -57,19 +57,19 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
|
|
||||||
public void SetDefaultGamemode(string gamemode)
|
public void SetDefaultGamemode(string gamemode)
|
||||||
{
|
{
|
||||||
foreach (GamemodeTabItem i in TabContainer)
|
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
||||||
{
|
{
|
||||||
i.IsDefault = i.Value.ShortName == gamemode;
|
((GamemodeTabItem)tabItem).IsDefault = ((GamemodeTabItem)tabItem).Value.ShortName == gamemode;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectDefaultGamemode()
|
public void SelectDefaultGamemode()
|
||||||
{
|
{
|
||||||
foreach (GamemodeTabItem i in TabContainer)
|
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
||||||
{
|
{
|
||||||
if (i.IsDefault)
|
if (((GamemodeTabItem)tabItem).IsDefault)
|
||||||
{
|
{
|
||||||
Current.Value = i.Value;
|
Current.Value = ((GamemodeTabItem)tabItem).Value;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user