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Dan Balasescu 2018-07-19 19:44:06 +09:00 committed by smoogipoo
parent 5dba048c46
commit 824c217a0d

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
// When scrolling upwards our origin is at the top of the head note (which is where the origin already is),
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
if (direction.Value == ScrollingDirection.Down)
Y -= HitObject.Tail.DrawHeight;