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Add joining/parting room requests
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parent
9031896484
commit
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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{
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{
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private const float transition_duration = 100;
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private const float transition_duration = 100;
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public readonly Bindable<Room> Room = new Bindable<Room>();
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public readonly IBindable<Room> Room = new Bindable<Room>();
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private readonly MarginPadding contentPadding = new MarginPadding { Horizontal = 20, Vertical = 10 };
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private readonly MarginPadding contentPadding = new MarginPadding { Horizontal = 20, Vertical = 10 };
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private readonly Bindable<string> nameBind = new Bindable<string>();
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private readonly Bindable<string> nameBind = new Bindable<string>();
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@ -17,10 +17,12 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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{
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{
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public class RoomsContainer : CompositeDrawable, IHasFilterableChildren
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public class RoomsContainer : CompositeDrawable, IHasFilterableChildren
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{
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{
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public Action<Room> OpenRequested;
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public Action<Room> JoinRequested;
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private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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public IBindable<Room> SelectedRoom => selectedRoom;
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private readonly IBindableCollection<Room> rooms = new BindableCollection<Room>();
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private readonly IBindableCollection<Room> rooms = new BindableCollection<Room>();
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private readonly Bindable<Room> currentRoom = new Bindable<Room>();
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private readonly FillFlowContainer<DrawableRoom> roomFlow;
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private readonly FillFlowContainer<DrawableRoom> roomFlow;
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@ -44,15 +46,12 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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currentRoom.BindTo(manager.Current);
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rooms.BindTo(manager.Rooms);
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rooms.BindTo(manager.Rooms);
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rooms.ItemsAdded += addRooms;
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rooms.ItemsAdded += addRooms;
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rooms.ItemsRemoved += removeRooms;
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rooms.ItemsRemoved += removeRooms;
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addRooms(rooms);
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addRooms(rooms);
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currentRoom.BindValueChanged(selectRoom, true);
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}
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}
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private FilterCriteria currentFilter;
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private FilterCriteria currentFilter;
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@ -100,8 +99,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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roomFlow.Remove(toRemove);
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roomFlow.Remove(toRemove);
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if (currentRoom.Value == r)
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selectRoom(null);
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currentRoom.Value = null;
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}
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}
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}
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}
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@ -110,12 +108,11 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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var drawable = roomFlow.FirstOrDefault(r => r.Room == room);
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var drawable = roomFlow.FirstOrDefault(r => r.Room == room);
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if (drawable != null && drawable.State == SelectionState.Selected)
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if (drawable != null && drawable.State == SelectionState.Selected)
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OpenRequested?.Invoke(room);
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JoinRequested?.Invoke(room);
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else
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else
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{
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currentRoom.Value = room;
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roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
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roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
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}
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selectedRoom.Value = room;
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}
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}
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public IEnumerable<string> FilterTerms => Enumerable.Empty<string>();
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public IEnumerable<string> FilterTerms => Enumerable.Empty<string>();
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Multi.Lounge
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Child = rooms = new RoomsContainer { OpenRequested = Open }
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Child = rooms = new RoomsContainer { JoinRequested = r => manager?.JoinRoom(r) }
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},
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},
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},
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},
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inspector = new RoomInspector
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inspector = new RoomInspector
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@ -68,10 +68,10 @@ namespace osu.Game.Screens.Multi.Lounge
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},
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},
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},
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},
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},
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},
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manager = new RoomManager()
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manager = new RoomManager { OpenRequested = Open }
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};
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};
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inspector.Room.BindTo(manager.Current);
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inspector.Room.BindTo(rooms.SelectedRoom);
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Filter.Search.Current.ValueChanged += s => filterRooms();
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Filter.Search.Current.ValueChanged += s => filterRooms();
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Filter.Tabs.Current.ValueChanged += t => filterRooms();
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Filter.Tabs.Current.ValueChanged += t => filterRooms();
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@ -103,15 +103,17 @@ namespace osu.Game.Screens.Multi.Lounge
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protected override bool OnExiting(Screen next)
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protected override bool OnExiting(Screen next)
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{
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{
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manager?.PartRoom();
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Filter.Search.HoldFocus = false;
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Filter.Search.HoldFocus = false;
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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protected override void OnResuming(Screen last)
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protected override void OnResuming(Screen last)
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{
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{
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base.OnResuming(last);
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manager?.PartRoom();
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Filter.Search.HoldFocus = true;
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base.OnResuming(last);
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}
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}
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protected override void OnSuspending(Screen next)
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protected override void OnSuspending(Screen next)
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@ -10,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Multi.Play;
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@ -52,12 +51,12 @@ namespace osu.Game.Screens.Multi.Match
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[Resolved]
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private BeatmapManager beatmapManager { get; set; }
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[Resolved]
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private APIAccess api { get; set; }
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[Resolved]
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[Resolved]
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private OsuGame game { get; set; }
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private OsuGame game { get; set; }
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[Resolved(CanBeNull = true)]
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private RoomManager manager { get; set; }
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public MatchScreen(Room room, Action<Screen> pushGameplayScreen)
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public MatchScreen(Room room, Action<Screen> pushGameplayScreen)
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{
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{
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this.room = room;
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this.room = room;
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@ -27,6 +27,7 @@ namespace osu.Game.Screens.Multi
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public override bool AllowBeatmapRulesetChange => currentScreen?.AllowBeatmapRulesetChange ?? base.AllowBeatmapRulesetChange;
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public override bool AllowBeatmapRulesetChange => currentScreen?.AllowBeatmapRulesetChange ?? base.AllowBeatmapRulesetChange;
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private readonly OsuButton createButton;
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private readonly OsuButton createButton;
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private readonly LoungeScreen loungeScreen;
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private OsuScreen currentScreen;
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private OsuScreen currentScreen;
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@ -37,7 +38,6 @@ namespace osu.Game.Screens.Multi
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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};
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};
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LoungeScreen loungeScreen;
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waves.AddRange(new Drawable[]
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waves.AddRange(new Drawable[]
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{
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{
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new Container
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new Container
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@ -102,6 +102,9 @@ namespace osu.Game.Screens.Multi
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if (track != null)
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if (track != null)
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track.Looping = false;
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track.Looping = false;
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loungeScreen.MakeCurrent();
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loungeScreen.Exit();
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Net.Http;
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using System.Net.Http;
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@ -16,15 +17,18 @@ using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Users;
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namespace osu.Game.Screens.Multi
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namespace osu.Game.Screens.Multi
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{
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{
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public class RoomManager : PollingComponent
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public class RoomManager : PollingComponent
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{
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{
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public Action<Room> OpenRequested;
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public IBindableCollection<Room> Rooms => rooms;
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public IBindableCollection<Room> Rooms => rooms;
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private readonly BindableCollection<Room> rooms = new BindableCollection<Room>();
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private readonly BindableCollection<Room> rooms = new BindableCollection<Room>();
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public readonly Bindable<Room> Current = new Bindable<Room>();
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private Room currentRoom;
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private FilterCriteria currentFilter = new FilterCriteria();
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private FilterCriteria currentFilter = new FilterCriteria();
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@ -47,12 +51,40 @@ namespace osu.Game.Screens.Multi
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room.Host.Value = api.LocalUser;
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room.Host.Value = api.LocalUser;
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var req = new CreateRoomRequest(room);
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var req = new CreateRoomRequest(room);
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req.Success += result => addRoom(room, result);
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req.Success += result => addRoom(room, result);
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req.Failure += exception => Logger.Log($"Failed to create room: {exception}");
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req.Failure += exception => Logger.Log($"Failed to create room: {exception}");
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api.Queue(req);
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api.Queue(req);
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}
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}
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private JoinRoomRequest currentJoinRoomRequest;
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public void JoinRoom(Room room)
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{
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currentJoinRoomRequest?.Cancel();
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currentJoinRoomRequest = null;
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currentJoinRoomRequest = new JoinRoomRequest(room, api.LocalUser.Value);
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currentJoinRoomRequest.Success += () =>
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{
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currentRoom = room;
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OpenRequested?.Invoke(room);
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};
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currentJoinRoomRequest.Failure += exception => Logger.Log($"Failed to join room: {exception}");
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api.Queue(currentJoinRoomRequest);
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}
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public void PartRoom()
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{
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if (currentRoom == null)
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return;
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api.Queue(new PartRoomRequest(currentRoom, api.LocalUser.Value));
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currentRoom = null;
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}
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public void Filter(FilterCriteria criteria)
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public void Filter(FilterCriteria criteria)
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{
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{
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currentFilter = criteria;
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currentFilter = criteria;
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@ -141,6 +173,48 @@ namespace osu.Game.Screens.Multi
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protected override string Target => "rooms";
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protected override string Target => "rooms";
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}
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}
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private class JoinRoomRequest : APIRequest
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{
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private readonly Room room;
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private readonly User user;
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public JoinRoomRequest(Room room, User user)
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{
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this.room = room;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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req.Method = HttpMethod.Put;
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return req;
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}
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}";
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}
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private class PartRoomRequest : APIRequest
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{
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private readonly Room room;
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private readonly User user;
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public PartRoomRequest(Room room, User user)
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{
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this.room = room;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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req.Method = HttpMethod.Delete;
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return req;
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}
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}";
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}
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private class GetRoomsRequest : APIRequest<List<Room>>
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private class GetRoomsRequest : APIRequest<List<Room>>
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{
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{
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private readonly PrimaryFilter primaryFilter;
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private readonly PrimaryFilter primaryFilter;
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