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Merge pull request #17165 from smoogipoo/fix-intermittent-test
Fix intermittent multiplayer ready button test failures
This commit is contained in:
commit
821de83e54
@ -43,8 +43,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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Dependencies.Cache(Realm);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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}
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[SetUp]
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[SetUp]
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@ -52,8 +50,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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{
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
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@ -92,16 +92,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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OsuButton readyButton = null;
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OsuButton readyButton = null;
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AddAssert("ensure ready button enabled", () =>
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AddUntilStep("ensure ready button enabled", () =>
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{
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{
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readyButton = button.ChildrenOfType<OsuButton>().Single();
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readyButton = button.ChildrenOfType<OsuButton>().Single();
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return readyButton.Enabled.Value;
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return readyButton.Enabled.Value;
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});
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});
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddAssert("ready button disabled", () => !readyButton.Enabled.Value);
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AddUntilStep("ready button disabled", () => !readyButton.Enabled.Value);
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AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet));
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AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet));
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AddAssert("ready button enabled back", () => readyButton.Enabled.Value);
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AddUntilStep("ready button enabled back", () => readyButton.Enabled.Value);
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}
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}
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[Test]
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[Test]
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