From 8216bc311af892c778cad4ae46366755b6fd8bda Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 11 May 2018 15:30:26 +0900 Subject: [PATCH] Restructure HitWindows to allow outside setting --- osu.Game/Rulesets/Objects/HitObject.cs | 25 +++++++++++++++---------- osu.Game/Rulesets/Objects/HitWindows.cs | 4 ++-- 2 files changed, 17 insertions(+), 12 deletions(-) diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index 13fa61f536..70604855e9 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -51,16 +51,10 @@ namespace osu.Game.Rulesets.Objects private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY; - private HitWindows hitWindows; - /// /// The hit windows for this . /// - public HitWindows HitWindows - { - get => hitWindows ?? (hitWindows = new HitWindows(overallDifficulty)); - protected set => hitWindows = value; - } + public HitWindows HitWindows { get; set; } private readonly SortedList nestedHitObjects = new SortedList((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); @@ -78,7 +72,11 @@ namespace osu.Game.Rulesets.Objects nestedHitObjects.Clear(); CreateNestedHitObjects(); - nestedHitObjects.ForEach(h => h.ApplyDefaults(controlPointInfo, difficulty)); + nestedHitObjects.ForEach(h => + { + h.HitWindows = HitWindows; + h.ApplyDefaults(controlPointInfo, difficulty); + }); } protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) @@ -89,8 +87,9 @@ namespace osu.Game.Rulesets.Objects Kiai = effectPoint.KiaiMode; SampleControlPoint = samplePoint; - overallDifficulty = difficulty.OverallDifficulty; - hitWindows = null; + if (HitWindows == null) + HitWindows = CreateHitWindows(); + HitWindows?.SetDifficulty(difficulty.OverallDifficulty); } protected virtual void CreateNestedHitObjects() @@ -98,5 +97,11 @@ namespace osu.Game.Rulesets.Objects } protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject); + + /// + /// Creates the for this . + /// + /// + protected virtual HitWindows CreateHitWindows() => null; } } diff --git a/osu.Game/Rulesets/Objects/HitWindows.cs b/osu.Game/Rulesets/Objects/HitWindows.cs index bf0878a408..7610593d6a 100644 --- a/osu.Game/Rulesets/Objects/HitWindows.cs +++ b/osu.Game/Rulesets/Objects/HitWindows.cs @@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Objects public bool AllowsOk; /// - /// Constructs hit windows by fitting a parameter to a 2-part piecewise linear function for each hit window. + /// Sets hit windows with values that correspond to a difficulty parameter. /// /// The parameter. - public HitWindows(double difficulty) + public virtual void SetDifficulty(double difficulty) { Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]); Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);