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Fix waveform test beatmap accessing zip archive across multiple threads
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@ -68,8 +68,11 @@ namespace osu.Game.Tests.Visual.Editor
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{
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private readonly Drawable marker;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private IAdjustableClock adjustableClock;
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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public AudioVisualiser()
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{
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@ -91,13 +94,6 @@ namespace osu.Game.Tests.Visual.Editor
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};
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock, IBindable<WorkingBeatmap> beatmap)
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{
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this.adjustableClock = adjustableClock;
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this.beatmap.BindTo(beatmap);
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}
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protected override void Update()
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{
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base.Update();
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@ -20,23 +20,21 @@ namespace osu.Game.Tests
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/// </summary>
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public class WaveformTestBeatmap : WorkingBeatmap
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{
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private readonly ZipArchiveReader reader;
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private readonly Stream stream;
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private readonly ITrackStore trackStore;
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private Stream getStream() => TestResources.GetTestBeatmapStream();
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private ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
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public WaveformTestBeatmap(AudioManager audioManager)
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: base(new BeatmapInfo(), audioManager)
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{
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stream = TestResources.GetTestBeatmapStream();
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reader = new ZipArchiveReader(stream);
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trackStore = audioManager.GetTrackStore(reader);
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trackStore = audioManager.GetTrackStore(getZipReader());
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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stream?.Dispose();
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reader?.Dispose();
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trackStore?.Dispose();
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}
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@ -50,15 +48,23 @@ namespace osu.Game.Tests
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protected override Track GetTrack() => trackStore.Get(firstAudioFile);
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private string firstAudioFile => reader.Filenames.First(f => f.EndsWith(".mp3"));
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private Stream getBeatmapStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")));
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private string firstAudioFile
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{
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get
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{
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using (var reader = getZipReader())
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return reader.Filenames.First(f => f.EndsWith(".mp3"));
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}
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}
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private Beatmap createTestBeatmap()
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{
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using (var beatmapStream = getBeatmapStream())
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using (var beatmapReader = new LineBufferedReader(beatmapStream))
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return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
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using (var reader = getZipReader())
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{
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using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))))
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using (var beatmapReader = new LineBufferedReader(beatmapStream))
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return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
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}
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}
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}
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}
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