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Merge pull request #6066 from peppy/mania-note-sizing

Change some osu!mania metrics for better playability
This commit is contained in:
Dan Balasescu 2019-09-12 14:35:40 +09:00 committed by GitHub
commit 81d2487f65
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 12 additions and 14 deletions

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
public const float CORNER_RADIUS = NotePiece.NOTE_HEIGHT / 2;
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject)
@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour.NewValue.Lighten(1f).Opacity(0.6f),
Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
Radius = 10,
};
}, true);

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@ -18,8 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary>
internal class NotePiece : Container, IHasAccentColour
{
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
public const float NOTE_HEIGHT = 12;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -39,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
colouredBox = new Box
{
RelativeSizeAxes = Axes.X,
Height = head_colour_height,
Alpha = 0.2f
Height = NOTE_HEIGHT / 2,
Alpha = 0.1f
}
};
}

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
public const float COLUMN_WIDTH = 45;
public const float COLUMN_WIDTH = 80;
private const float special_column_width = 70;
/// <summary>
@ -45,9 +45,6 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH;
Masking = true;
CornerRadius = 5;
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
Container hitTargetContainer;
@ -69,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
explosionContainer = new Container
{
Name = "Hit explosions",
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
}
}
},

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@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f
},
backgroundOverlay = new Box
{
@ -82,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
if (!IsLoaded)
return;
background.Colour = AccentColour;
background.Colour = AccentColour.Darken(5);
var brightPoint = AccentColour.Opacity(0.6f);
var dimPoint = AccentColour.Opacity(0);

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
@ -17,7 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
{
private const float hit_target_height = 10;
private const float hit_target_bar_height = 2;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
hitTargetBar = new Box
{
RelativeSizeAxes = Axes.X,
Height = hit_target_height,
Height = NotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black
},
hitTargetLine = new Container