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CI fixes
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@ -23,7 +23,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
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/// <summary>
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/// The beatmap which the audio waveform should be displayed for.
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/// </summary>
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/// <returns></returns>
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public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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private Shader shader;
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@ -46,7 +45,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
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/// Controls the amount of interpolation of the waveform into the width of this <see cref="WaveformDisplay"/>.
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/// Points in the waveform are interpolated between 1 / <see cref="Resolution"/> pixels of this <see cref="WaveformDisplay"/>.
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/// </summary>
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/// <returns></returns>
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public float Resolution
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{
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get { return resolution; }
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@ -21,7 +21,6 @@ namespace osu.Game.Tests.Visual
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public TestCaseWaveform()
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{
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MusicController mc;
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FillFlowContainer flow;
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Child = flow = new FillFlowContainer
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{
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@ -30,7 +29,7 @@ namespace osu.Game.Tests.Visual
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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mc = new MusicController
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new MusicController
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -74,7 +73,7 @@ namespace osu.Game.Tests.Visual
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = $"Resolution: {(1f / i).ToString("0.00")}"
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Text = $"Resolution: {(1f / i):0.00}"
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}
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}
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}
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