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Merge pull request #7675 from smoogipoo/fix-possible-chat-crash
Fix possible crash when searching with no channel topic
This commit is contained in:
commit
8193991445
@ -3,12 +3,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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@ -35,8 +38,9 @@ namespace osu.Game.Tests.Visual.Online
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private TestChatOverlay chatOverlay;
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private ChannelManager channelManager;
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private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username" };
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private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
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private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username", Topic = "Topic for channel 1" };
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private readonly Channel channel2 = new Channel(new User()) { Name = "test2", Topic = "Topic for channel 2" };
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private readonly Channel channel3 = new Channel(new User()) { Name = "channel with no topic" };
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[SetUp]
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public void Setup()
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@ -45,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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ChannelManagerContainer container;
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Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 })
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Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2, channel3 })
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{
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RelativeSizeAxes = Axes.Both,
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};
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@ -96,6 +100,13 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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}
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[Test]
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public void TestSearchInSelector()
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{
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AddStep("search for 'test2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "test2");
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AddUntilStep("only channel 2 visible", () => chatOverlay.ChildrenOfType<ChannelListItem>().Single(c => c.IsPresent).Channel == channel2);
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}
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private void clickDrawable(Drawable d)
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{
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InputManager.MoveMouseTo(d);
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@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Chat.Selection
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private const float text_size = 15;
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private const float transition_duration = 100;
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private readonly Channel channel;
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public readonly Channel Channel;
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private readonly Bindable<bool> joinedBind = new Bindable<bool>();
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private readonly OsuSpriteText name;
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@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Chat.Selection
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private Color4 topicColour;
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private Color4 hoverColour;
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public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic };
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public IEnumerable<string> FilterTerms => new[] { Channel.Name, Channel.Topic ?? string.Empty };
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public bool MatchingFilter
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{
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@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Chat.Selection
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public ChannelListItem(Channel channel)
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{
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this.channel = channel;
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Channel = channel;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Chat.Selection
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hoverColour = colours.Yellow;
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joinedBind.ValueChanged += joined => updateColour(joined.NewValue);
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joinedBind.BindTo(channel.Joined);
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joinedBind.BindTo(Channel.Joined);
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joinedBind.TriggerChange();
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FinishTransforms(true);
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@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Chat.Selection
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protected override bool OnHover(HoverEvent e)
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{
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if (!channel.Joined.Value)
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if (!Channel.Joined.Value)
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name.FadeColour(hoverColour, 50, Easing.OutQuint);
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return base.OnHover(e);
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@ -164,7 +164,7 @@ namespace osu.Game.Overlays.Chat.Selection
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (!channel.Joined.Value)
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if (!Channel.Joined.Value)
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name.FadeColour(Color4.White, transition_duration);
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}
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